RULES FOR ORGANIZING GAMES OF CHANCE THROUGH THE BOLABET PLATFORM – “ACCOUNT” BETTING

IMPORTANT: PLEASE READ THESE TERMS AND CONDITIONS CAREFULLY BEFORE USING THIS WEBSITE AND OUR SERVICES. BY ACCESSING AND/OR USING THE WEBSITE (INCLUDING REGISTERING AN ACCOUNT WITH BOLABET), YOU AGREE TO BE LEGALLY BOUND BY THESE TERMS AND CONDITIONS

BASIC REGULATIONS

Article 1 - General Rules for Account Betting Through Electronic Communication

The rules outlined herein regulate special games of chance conducted through electronic communication, specifically "Account" betting (referred to as betting). They encompass regulations pertaining to the facilitation of betting, terms for participation, the cost of a single combination, deadlines for receiving bet payments, disbursement of winnings, announcement of game results, timelines and methods for paying out winnings, communication of betting rules to participants, procedures in case of event cancellations or schedule alterations, terms and procedures for registering virtual players, access to and closure of accounts, organiser responsibilities, discretionary rights, intellectual property rights, and other pertinent matters related to the facilitation of internet betting.

 

Article 2 - Administration and Responsibility of Bolabet as the Organizer

 

Betting in accordance with Article 1 is organized by “Bolabet”. Betting as referred to under Article 1 is provided by Bolabet Zimbabwe (Pvt) Limited, a limited liability company incorporated in the Republic of Zimbabwe, having its registered office at 12 Sir Herbert Taylor Avenue, Belvedere, Harare, Zimbabwe.

 

Article 3 - Terms and Conditions for Participant Engagement

 

These rules constitute the general conditions for concluding the agreement between the organizer and the participants upon gaining access, by the participant, to participate in all forms of betting offered by the organizer. The agreement and acknowledgement by the participant that they have read and understood the entirety of these rules, terms and conditions is finalized when the participant registers and makes the initial payment to the organizer for participation in the various forms of betting. Both the organizer and participants are bound by these rules and are fully obliged to comply with these rules, terms and conditions.

 

Article 4 - Organiser’s Obligations and Responsibilities

 

The organizer, in the context of betting, has specific obligations towards participants. These responsibilities extend to the effective management and protection of all assets and resources associated with the betting activities, entrusted to the organizer by the respective participant during the normal course of the betting process.

 

Article 5 - Definitions of Key Terms in the Betting Process

 

  • Playing via Interactive Communication Channels - This term refers to the engagement in games of chance using various interactive channels such as the Internet, SMS, USSD, or other devices. Notably, this participation occurs independently through interaction with the organiser's electronic gaming platforms and related systems, without requiring direct involvement of the organiser's representatives.
  • Organiser's Website - The organiser's official website, www.bolabet.co.zw, serves as the central hub for betting activities. It operates a gaming application and encompasses additional web pages with similar purposes, as may be subsequently published by the organiser.
  • Bookmaking information system- The bookmaking information system is the comprehensive computer system employed by the organiser. It includes essential components such as hardware, an operating system, and application software, all dedicated to providing a seamless gaming experience.
  • Username - The username, in this context, is the mobile number used as an identifier for entry into the player database. Combined with a password, it facilitates access to the bookmaking system.
  • Password - The password is a unique combination of alphanumeric characters. Known exclusively to the players, it serves as a crucial element for verifying their identity when accessing and using the bookmaking system.
  • User account - A user account is a personalised electronic account assigned to each player. It becomes active upon the completion of player registration through the organiser's interactive channels. Access to this account is secured by means of a username and password.
  • Gaming account - The gaming account is a distinct virtual account allocated to each player by the organiser within the central bookmaking system. It meticulously tracks all financial transactions and gaming activities, providing a comprehensive record known as e-confirmations.
  • Checking account - This is a dedicated transactional account for players, specifically designed for withdrawals from the gaming account.
  • Electronic Payment Confirmation (e-confirmation) - An e-confirmation is an electronic notification validating a payment. It is associated with the player's identification number within the central bookmaking system.
  • Gaming account number (Reference Number) - Each player is assigned a unique multi-digit gaming account number. Quoting this number is crucial when making deposits into the gaming account.
  • Deposit - A deposit refers to the act of placing funds into a player's gaming account, specifically earmarked for participation in electronic games.
  • Gaming voucher - A gaming voucher is a confirmation document acknowledging a deposit, complete with an assigned value and an activation code. Players use this activation code on the organiser's website to deposit the specified value into their gaming accounts.
  • Customer service - Customer service, in the context of these terms, refers to user support provided by the organiser. It operates in accordance with the guidelines and instructions outlined in the gaming application.
  • Gaming promotional bonuses - These bonuses are promotional incentives periodically deposited by the organiser into a player's gaming account. Importantly, they are earmarked solely for participation in games and cannot be withdrawn from the player's gaming account.
  • Promotions - Promotions encompass various promotional actions, including jackpots and rewards. These are further detailed and officially approved when initiated.
  • Gender Disclaimer - The use of masculine or feminine genders, titles, or pronouns in these Terms and Conditions is inclusive of both genders and is not intended as a limitation based on gender.

 

Article 6 - Types and Specifics of Betting Activities

 

Betting represents a distinct form of gaming, where the organiser plays a role in determining the outcomes of sports and other events, along with their corresponding odds. Participants, in these continuous and daily pools, have the freedom to choose bets (types) predicting outcomes based on previously established events.

 

The date and time specified for the start of a sports or other event in the betting offer, whether in printed or electronic form, serve solely for informational purposes. The actual start time is determined based on official sources.

 

"In-play" or "Live Betting" introduces a special form of betting that allows participants to place bets on events during play or during breaks (quarters, thirds, halftime, etc.).

 

The rules for "In-play" or “Live Betting” are generally aligned with those for pre-match betting unless explicitly stated otherwise by the organiser. These exceptions will be clearly communicated to all participants.

 

Article 7 - Scope of Betting Categories and Events

 

These rules have universal application, encompassing betting within group and individual sports disciplines, as well as various events suitable for betting. Participants can place bets, as specified by these rules, on:

  • Outcomes of individual and/or group sports and other events.
  • Precisely defined and specified events during competitions: In a football match, for instance, various aspects are considered, such as the total number of goals, the precise final score, the number of goals during the first half and at the conclusion of the game, the player from each team who will score the initial goal, the player or team expected to score the highest number of goals, the half in which most goals are likely to be scored, and who achieves the highest or lowest goal count, among other factors
  • Winter sports (ice skating, skiing, ski jumping etc.): This category includes sports like skiing, snowboarding, ice hockey, and figure skating. Bettors can place bets on competitions and outcomes in these winter sports.
  • Athletic disciplines: Athletics cover events like track and field, including sprints, long jumps, and shot put. Betting can involve predicting winners, times, distances, or even specific achievements of athletes.
  • Martial Arts: This typically includes sports like boxing, mixed martial arts (MMA), and wrestling. Bets can be placed on the outcomes of matches, rounds won, or even specific moves within a fight
  • Animal racing: This involves events like horse racing, greyhound racing, and even events like camel racing in some regions. Betting options can include picking winners, placing, or show bets.
  • Water Sports: Water sports encompass activities like swimming, diving, and sailing. Betting options may include predicting winners, times, or even specific feats like world records.
  • Gymnastic: Gymnastics events include artistic gymnastics, rhythmic gymnastics, and trampoline. Bets can be placed on individual and team performances, scores, and routines.
  • Cycling: Cycling events, including road races and track cycling, provide opportunities for betting on race winners, stage winners, and time trials.
  • Motorsports: This category covers events like Formula 1, MotoGP, and NASCAR. Bets can involve predicting race winners, pole positions, and specific race outcomes.
  • Billiards: Billiards and snooker offer opportunities to bet on match outcomes, specific scores, and even outcomes of individual shots.
  • Golf: Golf betting typically involves predicting tournament winners, top finishers, and specific statistics like hole-in-ones.
  • Success of participants in entertainment-sports competitions: This can include events like reality TV shows, where participants compete in various challenges. Bettors may wager on who will win or be eliminated.
  • Musical competitions: Events like talent shows and singing competitions can also be subject to betting, with wagers on the winners and specific performances.
  • Any unpredictable event offered for betting by the organizer: This is a broad category that can encompass virtually any event for which betting is organized. It allows for flexibility in offering bets on unique or unusual occurrences.

 

In summary, these rules provide a comprehensive framework for betting on a wide range of sports, events, and activities, allowing participants to engage in wagering on various aspects of these events as specified by the rules and the organiser.

 

Article 8 - Provision and Accuracy of Event Information.

 

  • The organiser of the betting activities makes known the specific events mentioned in Article 7, which include a wide range of sports and other activities available for betting. This information is made public by incorporating it into a schedule or program of events. This schedule is easily accessible to potential players through the organiser's website.
  • Importantly, the schedule is not static; it undergoes periodic updates to ensure that it always reflects the most current offerings of sports events and other activities available for betting. This means that as new events become available or existing ones are modified, the schedule is adjusted accordingly to provide accurate and up-to-date information to potential players. The goal is to keep players informed about the available betting options and the events they can participate in through the betting platform.
  • Bolabet strives to ensure the accuracy and reliability of the information provided on its platform, including event listings, odds, rules, and related details. However, Bolabet does not guarantee the absolute accuracy, completeness, or timeliness of such information.
  • Bolabet acknowledges that human errors, technical glitches, or other unforeseen circumstances may occasionally lead to inaccuracies or omissions in the information presented on its platform. These errors may pertain to event schedules, odds, rules, or any other relevant content.
  • In the event that Bolabet identifies errors or inaccuracies, it reserves the right to rectify such mistakes promptly. This may involve updating event information, adjusting odds, or making necessary corrections to ensure the accuracy of the data.
  • Bolabet disclaims any legal liability for losses or damages that may result directly or indirectly from errors, inaccuracies, or omissions in the information provided on its platform. Participants in betting activities acknowledge the inherent risks associated with such activities, including the possibility of information-related errors.
  • Participants are encouraged to verify event details, odds, rules, and other relevant information independently before placing bets. It is the responsibility of participants to make informed decisions based on accurate information.
  • In the event of disputes or disagreements related to information accuracy, Bolabet will follow its established dispute resolution procedures to address and resolve such matters fairly and impartially.
  • Bolabet is committed to continuous improvement and strives to minimize errors and inaccuracies. Feedback from participants is valued and helps in enhancing the overall user experience.
  • By engaging in betting activities on Bolabet's platform, participants acknowledge and accept the possibility of errors or inaccuracies in the provided information. They also understand that Bolabet is dedicated to rectifying such mistakes when identified, but the organizer cannot be held legally responsible for any resulting consequences.

 

Article 9 - Understanding Key Concepts and Symbols in Sports Betting

 

Betting Types: In the world of sports betting, various symbols or signs are used to represent different outcomes in a game or match. These signs help participants specify what they are betting on. In football, for instance:

 

- "1" signifies that you are betting on the first-named team to win.

 

- "X" represents a bet on a draw or tie result.

 

- "2" indicates a wager on the second-named team to win.

 

Double Chances: Double chance bets offer a bit more flexibility as they cover two possible outcomes simultaneously. For example:

 

- "1 or X" means you are betting on either the first-named team to win or the match to end in a draw.

 

- "1 or 2" allows you to bet on either the first-named team winning or the second-named team winning.

 

- "X or 2" indicates a bet on either a draw or a victory for the second-named team.

 

Numerical and Letter Marks: Depending on the type of betting and the organizer’s offerings, you may encounter numerical symbols from "0" to "9," letter symbols like "A" or "W," or a combination of these marks. These symbols are used to represent specific elements in the betting context, and the organizer provides clear instructions on their usage.

 

Combinations: When you place multiple bets on different events or outcomes, you are creating a combination. The number of signs (bets) in a combination can vary based on the organizer’s selection of sporting events or other activities available for betting. This ensures that participants can tailor their bets to their preferences and strategies.

 

Systems: Betting systems are advanced strategies that allow players to generate a larger number of combinations from their bets. This can be particularly useful when betting on multiple events, providing a way to cover various scenarios and potentially increase the chances of winning.

 

Fix: In the context of playing systems, a "fix" is a specific event or outcome that is included in all combinations within a particular betting strategy. This ensures that a particular event is consistently part of all the bets placed within that system.

 

Understanding these concepts is crucial for participants to make informed betting decisions and to explore different strategies and options available in the world of sports and event betting.

 

Article 10 - The Mechanics and Significance of Odds in Sports Betting

 

"Odds" are decimal numbers predetermined by the organiser for each sports event, used to calculate winnings. Odds can be determined for each sports event individually, as part of a combination, or for the overall combination, as for all sports events making up that combination. The organiser reserves the right to change the odds displayed in the program of sports events. In that case, the odds taken into account are those valid at the time of betting.

 

What Are Odds in Sports Betting?

 

Odds are fundamental to sports betting, serving as numerical representations of the probability of various outcomes in a sports event. They are expressed as decimal numbers and are predetermined by the betting organiser. These odds are used to calculate potential winnings for participants.

 

Types of Odds:

 

Decimal Odds: This is the most common format used worldwide, including in Europe, Australia, and Canada. Decimal odds represent the potential return on a 1-unit bet, including the original stake. For example, if the odds are 2.50, a successful bet of 1 unit would yield a total return of 2.50 units (1 unit of profit plus the original stake).

 

Fractional Odds: These odds are primarily used in the United Kingdom and Ireland. They are presented as a fraction, such as 5/1. In this case, a successful bet of 1 unit would yield a profit of 5 units plus the original stake (for a total return of 6 units).

 

American Odds: Commonly used in the United States, these odds can be expressed as either positive or negative numbers. Positive odds (e.g., +250) indicate the potential profit on a 100-unit bet, while negative odds (e.g., -150) represent the amount you need to wager to profit 100 units.

 

The Role of Odds in Betting:

 

Probability Representation: Odds reflect the perceived likelihood of a particular outcome in a sports event. Lower odds typically indicate a higher probability of that outcome occurring, while higher odds suggest a lower probability.

 

Calculating Winnings: When a participant places a bet, they multiply the amount they wager by the odds. The result is the potential payout if their bet is successful. This includes both the profit and the return of the original stake less any prescribed facilitation fees charged by the organizer.

 

 

Determining Odds:

 

Individual Sports Events: Odds can be determined for each sports event individually. For example, if you're betting on a football match, there will be specific odds for outcomes like Team A winning, Team B winning, or the match ending in a draw. These odds reflect the bookmaker's assessment of the likelihood of each outcome.

 

Combination Bets: Odds can also be part of combination bets. In combination betting, participants select multiple events, and the odds for each event are combined to calculate potential winnings.

 

Overall Combination: In some cases, participants may place bets on multiple sports events as part of a single combination. In such instances, the odds for all the sports events making up that combination are used to determine potential winnings.

 

Changing Odds and Timing:

 

The betting organizer has the authority to change the odds displayed in the program of sports events. This can happen due to various factors, including changes in team dynamics, player injuries, or fluctuations in betting patterns.

 

When you place a bet, the odds that are taken into account for your wager are those that are valid at the precise moment of placing the bet. This means that if the odds change after you've placed your bet, your potential winnings are based on the odds at the time of betting, not the updated odds.

 

"Palpable Error" - In the event of errors made by the organizer regarding the game offerings, odds, coefficients, totals, handicap limits, or any mistakes related to the timing and location of a played game, the specified competition pair, or a team, among other factors, the organizer retains the right to declare the match invalid for all types of bets, even after the conclusion of the sports or other event. In such cases, the odds for that particular match will be set to one (1.00).

 

If, due to an inadvertent error, bets are accepted as part of a combination involving various sports or competition events (multiple events on a single ticket) with odds that could potentially influence or depend on each other (for instance, betting on a specific team or individual to win a competition and also to win a match within that same competition), those erroneous odds will be voided. The bet itself will then be recalculated based on the remaining valid pairs with odds (if any are present on the ticket).

 

The organizer may provide additional information for betting purposes, such as tables and statistics related to the competition, details about the venue (neutral ground), whether the game consists of two matches or is played on a two-wins basis, the result of a previous match if it's a rematch, the round of the competition, the type of playing surface, and similar details. However, it's important to note that the accuracy of this information is not the responsibility of the organizer.

 

Article 11 - Leveraging the Participation Multiplier for Enhanced Winnings

 

The “Participation multiplier” is a numerical factor that allows participants, upon making an additional payment, to determine how many times their combinations will be entered into the game. This multiplier essentially signifies how many opportunities the participant has to potentially increase their winnings in the event of a successful outcome.

 

In simple terms, it lets you decide how many chances you have to win with your selected combinations, provided you're willing to pay for each additional entry.

 

Article 12 - Navigating Handicap Betting in Sports Events

 

“Handicap” refers to an advantage, such as a lead in goals, points, or other relevant criteria, that the organizer grants in advance to a team or participant listed in the program of sports or other betting events.

 

The final outcome with a handicap is determined by adding the specified number of goals or points, as indicated by the handicap, to the actual number of goals or points scored by the team to which the handicap is assigned. It's important to note that handicaps are always assigned to the guest team or player, enhancing the betting experience by adjusting the odds.

 

Article 13 - Double Chance Betting Maximizing Your Odds

 

“Double chance” involves the selection of two potential outcomes within a single bet.

 

This betting option provides the flexibility to bet on two different results simultaneously, allowing participants to cover multiple scenarios and increase their chances of winning.

 

Article 14 - Creating Mixed Sport and Event Combinations

 

“Mix” represents a combination of two or more distinct sports or other events, as outlined in Article 7 of these rules, provided that the minimum conditions for the game combinations, as specified by the organizer in the sports or other events program, are met.

 

This option allows participants to create diverse betting combinations by selecting events from various categories while adhering to the organizer’s predefined criteria.

 

Article 15 The Anatomy of a Winning Combination

 

A "Winning combination"is the specific combination in which all the predicted outcomes of the chosen sport events are correctly guessed by the participant. In essence, it's the ideal scenario where all the bets placed within the combination turn out to be accurate, resulting in a successful outcome for the participant.

 

Article 16 - Minimum and Maximum Stake Per Bet

 

Minimum stake per bet is USD$1.00

 

Maximum stake per bet is USD$2,000

 

Maximum winning amount that can be paid to the participant is USD$50,000

 

Minimum amount that a participant can pay in for virtual games is USD$0.10

 

Maximum amount that a participant can pay in for virtual games on one ticket is USD$100

 

Maximum winning amount that can be paid to the participant for virtual games is USD$3,000

 

Article 17 - Understanding the Concept of "Account Balance" in Betting and the Maximum Winnings Threshold

 

The "account balance" represents the total sum of the unused deposits made by the participant and the winnings accumulated by the participant in betting and is not predetermined.

 

The maximum amount an individual participant can win within a thirty (30) day period is USD 100,000 This limit applies to all bets placed on the organiser's platform.

 

The organiser reserves the right to cancel any bets placed within the thirty (30) day period following the customer reaching the USD 100,000 maximum winnings limit threshold. Any bets placed after the winnings limit has been reached are subject to cancellation at the discretion of the organiser

 

If a participant reaches the maximum thirty (30) day winnings threshold of USD 100,000, the organiser reserves the right to withdraw the customer's access to the betting platform for the remainder of the thirty (30) day period.

 

The organiser reserves the right to refuse payment of any winnings derived from bets placed during the thirty (30) day period after the participant has reached the USD 100,000 maximum winnings threshold. In such cases, any affected bets may be cancelled.

 

In the event of bet cancellations due to exceeding the winnings limit, the organiser shall refund the deposits made by the participant for those cancelled bets.

 

Example:

 

If a participant wins USD 100,000 on the 15th of a given month, any additional bets placed within the next fifteen (15) days—up to and including the 30th—are subject to cancellation. For instance, if the customer places a bet on the 20th and wins USD 10,000, the organiser may cancel this bet and refund the customer’s stake. The customer’s access to the betting platform may also be restricted until the 30-day period has elapsed.

 

PROCEDURE AND CONDITIONS OF “ACCOUNT” BETTING

 

Article 18 - General Conditions Governing "Account" Betting

 

The general conditions, as defined by the organiser of account betting ("Account" betting), govern and regulate the contractual relationships between the organiser and clients.

 

"Account" betting entails the organizing of games of chance via the internet and other telecommunication means, allowing clients to independently participate in games by interacting with the system without the need for direct contact with the organizer’s representatives.

 

The contractual relationship between the organiser and clients becomes effective upon successful registration, during which the client fully accepts these rules, terms and conditions. The contract itself is indefinite, and either party can terminate it without prior notice.

 

By placing a bet, a client acknowledges and accepts these Rules, terms and conditions, confirms their reading and comprehension, and fully accepts them without reservation. Ignorance of the rules or subjective interpretation cannot be used as grounds for cancelling bets.

 

In the event of a dispute, a participant cannot claim ignorance of these rules or make demands of the organizer based on such claims.

 

Article 19 - The Process of Placing Bets: Participant Guidelines and Rights

 

Betting participants make their selections on the organizer’s website, through SMS, or USSD. Bets are placed by selecting the sport or other events they wish to bet on and choosing bet types as outlined in Article 8 of these rules. All betting participants are required to adhere to the explanations provided in the sport or other event program.

 

The organizer reserves the right, at any moment, partly or completely, without giving any additional explanations, not to accept the bets of a player/players.

 

Upon accepting a bet, the organizer processes the payment and issues the participant with a certified confirmation of their participation in the betting game. This confirmation automatically registers on the participant’s account and includes information such as

 

  • a ticket code,
  • the date and time of payment,
  • the selected game,
  • the payment amount received,
  • and the potential winnings.

This confirmation serves as evidence of the participant's involvement in the betting, allowing them to claim their possible winnings.

 

Article 20 - Adhering to Minimum and Maximum Betting Conditions

 

The organizer establishes and publishes minimum payment conditions before the start of betting. Participants are obliged to adhere to the minimum and maximum number of sport or other events for each type of betting in the manner specified by the organizer in the sport or other event program.

 

Article 21 - Irrevocability of Placed Bets, A Rule for Maintaining Betting Integrity

 

Cancellation of a betting ticket after placing the stake is not possible. Once a participant has placed a bet, they cannot request to cancel it. It's important to carefully consider and review your selections before finalizing your bet.

 

In other words, once you've confirmed and placed your bet, you cannot change your mind or cancel it, so it's crucial to make your selections wisely and ensure they align with your preferences and intentions. This rule is in place to maintain the integrity and fairness of the betting process.

 

Article 22 - Restrictions on Multiple Bets for the Same Event, Ensuring Fair Play

 

A participant is prohibited from placing multiple bets on the same sport or other event within one combination, unless explicitly permitted by the organizer in the sport and other event program.

 

If the same event is indicated in the combination one or more times, the combination is considered void, and the customer will be refunded.

 

It is not possible to repeat the same combination on multiple tickets. The same combination is deemed repeated if at least three events on the ticket are not different.

 

Article 23 - Payment Deadline

 

Participants are required to make payments for their bets no later than the start of the first sporting event or other event they are wagering on, unless the organiser has specified an alternative time. If a payment is made for betting on sporting events that have already started or concluded (excluding "Live" betting), the organiser reserves the right to declare such events as irregular and assign odds of 1.00 (one), unless stated otherwise by the organiser. It is essential to ensure that payments are completed before the relevant event begins to avoid any complications.

 

Article 24 - Publication of Official Results

 

Following the conclusion of all sporting or other events that were subject to betting, the organiser shall, within 24 hours, publish an official report detailing the outcomes of the sporting or other events listed in the betting program. This report may be disseminated in printed or electronic format.

 

The official result is the one achieved during the regular course of a match or competition. For example:

 

In football, the regular course of a match is considered to be 2 halves of 45 minutes each.

 

In basketball, it consists of 4 periods of 10 minutes each (or 4 periods of 12 minutes each in the "NBA" league).

 

In ice hockey, it comprises 3 periods of 20 minutes each,

 

In handball, 2 halves of 30 minutes each.

 

This standard applies unless otherwise specified by the organizer.

 

Overtime and penalty shootouts (e.g., 11-meter penalties in football, 7-meter penalties in handball, free throws in basketball, etc.) are not considered part of the regular course of the game or competition, except for baseball, which continues until a final winner is determined, unless the organizer states otherwise.

 

Any subsequent decisions or result changes made by third parties or commissions, such as the disqualification of a team or individual, and similar matters, will not be taken into account, unless otherwise specified by the organizer.

 

The organizer determines the official result of sporting or other events based on official reports officially released by the organizers of sports or other competitions (national or international associations, leagues, cups, etc.).

 

Official sources of information for result determination may be found on the official website of the competition organizer, the official website of the first-named team or individual, the official website of the second-named team or individual, and other credible sources.

 

Websites that provide live results and final outcomes, including statistics, are not considered valid sources during the result determination process. In cases where conflicting information is obtained from these sites, the official result shall be the one that is clearly specified by the source at the highest level in the following hierarchy:

 

  • Official website of the competition organizer
  • Official website of the first-named team or player
  • Official website of the second-named team or player
  • Other reliable means of information.

 

Article 25 - Sporting Event Rules

 

If there is a rescheduling of the time for a sporting or competitive event, any results will remain valid as long as an alternative sporting match or competitive event commences within 48 hours of the originally scheduled start time.

 

Should the sporting or competitive event fail to take place or commence within the time frame stipulated in clause 1, the event shall be deemed invalid, with a corresponding betting odd of one (1.00).

 

Any results from a match that is either resumed or newly initiated after the 48-hour deadline specified will not be recognised unless otherwise stated by the organiser.

 

In case when the event that is the subject of betting is interrupted for any reason (even if that happens in the last minute of the match), and it doesn’t continue and finishes in the stated deadline, followed rules apply, defined for every sport:

 

In the event of any interruption to a sporting or competitive event for any reason (even if the interruption occurs in the final minute, the following rules apply:

 

For tournament competitions and head-to-head matches: No emphasis is placed on the hosting venue when determining the betting offer. All participants are considered to be competing on neutral ground, irrespective of their country of origin, the event organizer, or the venue.

 

For Football, American Football, Rugby, Basketball, Handball, Hockey, Volleyball, and Water Polo: Should a match be interrupted prior to its official conclusion, the result will be deemed invalid for any unsettled bets, with an associated odd of one (1.00). For bets on aspects of the match where the outcome is already determined and would not be affected by a change in the score, the bets will be settled based on the status at the moment of interruption.

 

Example 1:

 

Match Arsenal – Chelsea is interrupted in the 33rd minute in the first half at the 0:0 result.

 

In this case match will be acknowledged as invalid and for all the games odd is one (1,00).

 

Example 2:

 

Match Arsenal – Chelsea is interrupted in 43rd minute in the first half at the 3:0 result.

 

For all the games of which the outcome is known at the moment of the interruption and where the game itself is finished (in case of changing result nothing would affect the change of the outcome of the played game) the result is valid and all placed bets will be processed. In this case, next games will be processed as winning games: home team scores first goal (FG1), total goals in the match 2+ and 3+, total goals in the first half I 1+, I 2+ and I 3+, home team scores H2+ and H3+, home team scores in the first half I H1+, I H2+ , home team scores first goal in the first half (I FG1) and other. Games that are not winning in this case would be: away team scores first goal (FG2), total goals in the match 0-1, (G1) - exact 1 goal , 0-2, 1-2, (G2) - exact 2 goals; total goals in the first half: (I G0) - 0 goals in the first half, (I 0-1) - 0 or 1 goal in the first half, (I 1-2) - 1 or 2 goals in the first half; home team doesn’t score, home team scores exactly 1 goal in the match ( I H G1), home team scores exactly 2 goals in the match (I H G2), home team scores 1-2 goals in the match (H1-2), mix games: 1&0-2, 2&0-2, NGI & GGII, NGI & NGII, 1&0-2, 12&0-2, X2&0-2, both teams not to score in the first half (I FGX), away team scores first goal in the first half (I FG2) etc.

 

Example 3:

 

Match Arsenal – Chelsea is interrupted in the 83rd minute at the 2:1 result (1:0 at halftime).

 

For all the games of which the outcome is unknown or the game is not finished at the moment of the interruption (where there was a possibility of result changing), achieved result is not valid and the odd will be one (1,00). In this case those games are: final outcome (1,X,2), double chance (1X, 12, X2), anytime X (ATX) and anytime 2 (AT2), halftime/full time outcome 1-1, 1-X, 1-2, double win (DW1), draw no bet (DNB1), total goals: 0-3, 1-3, 4+, 2-3, 2-4, 2-5, 2-6, 3-4, 3-5, 4-5, 4-6, 5+, 6+, 7+, handicap 1, handicap 2, total goals in the second half: II 1-2, II 1-3, II 2-3, II 3+, II 4+, combo games: 1&H2+, 2&A2+, 1-1&4+, GG4+, 1&2-3, 1&3+, 2&2-3, 2&3+, 1-1&3+, 1&4+, 2&4+, 1-1&GG, 1&GG, 2&GG, II 1&GGII, II X&GGII, II 2&GGII, 1&0-3, 2&0-3, 1X&3+, 12&3+, X2&3+, II A2+, goals of the home/away team: A G1, H G2, A G2, A2+, I H2+, A3+, A1-2, double chance in the second half (II 1X, II 12, II X2), draw no bet in the second half (II DNB2), highest scoring half (I>, II>, I=II) etc.

 

For all the games of which the outcome is known and where the game itself has finished at the moment of the interruption (in case of the result changing nothing would affect the outcome of the played game) the result is valid and played types will be processed. In this case, winning types would be: first half 1 (I 1), anytime 1 (AT1), home team scores first (FG1), total goals at the match 2+ and 3+, both team to score (GG), total goals in the first half: I 0-1, I 1+, I 1-2, I 1-3, total goals in the second half II 1+, II 2+, home team scores (H1+), away team scores (A1+), home team scores in both halves (I H1+ & II H1+), away team doesn't score in at least one half (I A0 v II A0), goals: I 1+ & II 1+, I 1+ & II 2+, I H1+, II H1+, H2+, II A1+, double chance in the first half (I 1X and I 12), first half draw no bet (I DNB1), home team scores first in the first half (I FG1), home team scores first in the second half (II FG1), one of the teams not to score in the first half (NG I) and others. Not winning types in this case would be: first half X (I X), first half 2 (I 2), halftime-full time outcome X-1, X-X, X-2, 2-2, 2-X, 2-1, away team scores first (FG2), total goals in the match: 0-1, G1, 0-2, 1-2, G2; not both team to score (NG), I 2+& II 1+, I 2+ & II 2+, total goals in the first half: I G0, I 2+, I 2-3, I 3+, I 4+; total goals in the second half II G0, II 0-1; goals of the home team: home team doesn't score (H G0), H G1, I H2+, I A1+, I A2+, mix games: 2-2&4+, 2-2&3+, 1&I 2+, 2&I 2+, 2-2&GG, 1-1& I 2+, 2-2& I 2+, 1&0-2, 2&0-2, I A1+& II A2+, I A2+& II A1+, I H2+& II H2+, I A2+ & II A2+, GGI & GGII, II1 & NGII, II 2 & NG II, GGI & NGII, NGI & NGII, 1-1&NG, 2-2&NG, 1X&0-2, 12&0-2, X2&0-2, GGI, double chance in the first half (I X2), second half draw no bet (II DNB2), no goal in the first half (I G0), away team scores first goal in the first half (I FG2), H G0 and others.

 

Tennis, Table Tennis: The outcome is determined by the initial official publication of the event's result. Subsequent alterations, whether individual or from official commissions, are not considered.

 

Interruptions in Play: Should a match be interrupted at any point before its official conclusion, all unresolved bets are invalidated with an associated odd of one (1.00). Bets with a known outcome will be processed based on the result at the time of interruption. The handling of such bets aligns with the procedures detailed for football-related games.

 

Withdrawals Before Match Start: If a player withdraws for any reason (injury, disqualification, etc.) prior to the match's official start, the match is deemed invalid with an odd of one (1.00), irrespective of which player advances.

 

Skiing, athletics: The ranking established in the first official publication is considered the definitive result. Any later adjustments will not be acknowledged unless otherwise specified by the organiser.

 

Motor Sports:If a race is interrupted and does not resume within a 48-hour window from its official start, the first official result announced after the race is taken as final. Bets are valid if the participant appears on the track, regardless of race completion. If a participant withdraws before the official start, bets are invalidated with an odd of one (1.00).

 

Fighting Sports: The declared winner at the end of the match is considered the event's winner. If one competitor withdraws prematurely, the remaining competitor is deemed the winner. If the event is cancelled before commencement, it is invalidated with an odd of one (1.00).

 

Golf: The initial official publication determines the event's outcome, even if only 15 of 18 holes are played. Subsequent amendments are not considered unless stated otherwise by the organizer.

 

Baseball: The final score, including any overtime or truncated play that meets official competition criteria, is taken as the event outcome. In cases of venue changes not indicated by the organizer, bets are valid unless the venue shift advantages the guest team, in which case, the bet is invalidated with an odd of one (1.00).

 

Ski Sports: For ski jumping, one complete series of jumps must be executed for bets to be valid. Interruptions during the first series render all bets invalid with an odd of one (1.00).

 

Other Sports: For sports not specified herein, the organiser will outline the applicable betting rules alongside the offered games.

 

Article 26 - Withdrawals and Disqualifications

 

All bets placed on a team or individual who subsequently withdraws or is disqualified prior to the commencement of the relevant sporting or other event shall be deemed void. In such instances, the odds shall be set at 1.00, unless otherwise stipulated in the specific event program.

 

Article 27 - Combination Bets and Irregularities

 

Should a participant place bets on an invalidated sporting or other event fulfil the minimum event criteria for a combination bet, the combination bet shall remain valid. The odds for the invalidated event within the combination will default to 1.00.

 

Additionally, if it is established that the outcome of a bet has been predetermined, or any irregularities are detected in the subject matter of bet placed on sporting or other events, or if there is reasonable suspicion of actions intended to manipulate the result, thereby contravening official rules or regulations, the organizer reserves the right to suspend the payout of winnings. In such cases, the organizer shall declare the bet invalid, and the odds shall be set at 1.00.

 

HOW TO DEPOSIT AND WITHDRAW WINNINGS FROM PLAYERS ACCOUNT

Article 28 - Deposits and Withdrawals

 

Funds may be deposited for betting activities at any of the organiser's retail locations via cash payment. Such deposited funds will become available to the player once reflected in their account. The organiser shall not impose any additional transaction fees for such deposits.

 

To engage in account-based betting, a player must maintain the requisite minimum balance needed to place a wager. Players may access their accounts at any time, and withdrawals may be facilitated through retail locations during regular business hours.

 

Should a player seek a payout subsequent to making a deposit for games of chance, such withdrawal shall be permitted only if the player has placed at least one bet for each respective deposit. This stipulation aims to mitigate fraudulent activities and money laundering, thereby preventing the misuse of the platform by using it as a bank.

 

Deposit and withdraw

 

1. Via cash in retail shop:

  • Maximum deposit: USD 2,000.00
  • Minimum deposit: USD 1.00
  • Minimum withdrawal: USD 1.00
  • Maximum withdrawal: USD 50,000.00

Note that a customer may not withdraw more than USD 100,000.00 in a 30 day period.

 

Winnings will be automatically credited to the player's account through the organizer’s system, with no additional fees incurred during the payout process. The organizer may retroactively correct any financial transactions related to erroneously paid winnings and reclaim such amounts. Errors may be corrected by the organizer without prior or subsequent notice.

 

Bets placed using mistakenly credited funds will be null and void.

 

Account registration information is used solely for identity verification and Know Your Customer (KYC) compliance.

 

Accounts inactive for over one month may receive a notification urging action; accounts inactive for over six months may be closed and remaining funds donated to charity. Matters not covered in this article are governed by other sections of these Rules.

 

Article 29 - Payout Processing

 

Payouts are processed upon the conclusion of all relevant events and verification of results, within a maximum timeframe of 60 days. The organizer retains the right to verify original, legible identification before initiating any payout. In the event of discrepancies between identification and registration information, the organizer reserves the right to suspend payouts until the issue is rectified.

 

Prior to disbursing any amount from the account, the organizer reserves the right to inspect and authenticate a clearly visible and legible original personal identification card. This is done to ensure accuracy by comparing the information on the ID card with the details provided during registration. Should any disparity arise, the organizer reserves the right to withhold the payout of any winnings or account balance until the correct ID is provided.

 

Article 30 - Calculation of Winnings

 

The total winnings is determined by multiplying the amount you bet by the odds for that particular bet. However, there are certain situations where your winnings are limited to a maximum amount, which is explained further in Article 16 of the rules.

 

Article 31 - Validity of Tickets

 

For the payout of the winnings, only those tickets that are undoubtedly issued by the organizer will be validated. In case of doubt, the organizer reserves the right not to approve the payout of the ticket. Authenticity of the ticket itself is carried out by the organizer on the basis of standard and generally acknowledged protection systems (such as control pin code, bar code, and hologram)

 

Article 32 - Filing Complaints

 

Players may file formal complaints within seven days if they dispute the official results or calculations of winnings. Should the organizer deem the complaint legitimate, the payout will be processed within 30 days, in accordance with Article 29.

 

Article 33 - Statute of Limitations for Claiming Winnings

 

The statute of limitations for claiming winnings is set at 60 days from the date of the official event results being published. Once this timeframe elapses, winners lose their entitlement to claim their winnings. Furthermore, all obligations that the organizer has towards the winner cease either upon the collection of the winnings or upon the expiration of the statute of limitations as stated in this article.

 

Article 34 - Support, Dispute Resolution, and Complaints

 

SUPPORT, DISPUTES AND COMPLAINTS

Support

 

Customer support is available if you experience any difficulties.

 

Customer support can be reached by email at support@bolabet.co.zw or by chat on our website 24/7. Any complaints or disputes may be sent to this email address.

 

Dispute and Complaints Protocol

 

If a customer has a complaint, details of the complaint should be emailed to us at support@bolabet.co.zw or hand delivered to any of our Bolabet betting shops marked for the attention of the General Manager.

 

We will endeavor to resolve complaints which have been reported to us promptly.

 

In case of any queries regarding any transaction, a customer may contact us by email at support@bolabet.co.zw or at any of our Bolabet betting shops setting out details of the query, which we will then review and provide a response within 7 days.

 

If a dispute arises between you and Bolabet in relation to our liability to pay alleged winnings to you and this dispute cannot be resolved between us, then the dispute may be referred to the Lotteries Gaming Board of Zimbabwe for resolution. In such an instance, we will inform you that the dispute will be referred to the Lotteries Gaming Board of Zimbabwe. We will refer the dispute to the Lotteries Gaming Board of Zimbabwe within 48 hours of informing you that the dispute is being referred to the Lotteries Gaming Board of Zimbabwe.

 

You may however of your own volition refer the dispute with us to the Lotteries Gaming Board of Zimbabwe for resolution. The Lotteries Gaming Board of Zimbabwe may investigate the matter and shall thereafter resolve the dispute and communicate the outcome to both parties.

 

If either you or Bolabet are not satisfied with the determination of the Lotteries Gaming Board, you may appeal to the Arbitration Court or High Court of Zimbabwe for determination of the dispute arising out of these terms and conditions.

 

By accepting these terms and conditions, you acknowledge and accept that only the English version of these terms and conditions will be considered valid in any legal dispute that may arise.

 

Governing law and disputes

 

These terms and conditions shall be applied in accordance with Zimbabwean Laws and the High Court of Zimbabwe shall have exclusive and original jurisdiction to determine any court process arising out of these Terms and Conditions.

 

CONDITIONS FOR PLAYER REGISTRATION

 

KNOW YOUR CUSTOMER (K.Y.C)

 

Article 35 - Player Registration and Know Your Customer (K.Y.C.) Requirements

 

To register and use an account for betting, known as "Account betting," players must be at least 18 years of age. However, in some countries, the minimum age requirement may vary based on local laws.

 

The organizer retains the right to request valid documentation from the client to verify their age. If the organizer is dissatisfied with the documentation provided by the client or if the client fails to provide the necessary documentation promptly, the organizer reserves the right to suspend the client's account.

 

REGISTRATION OF VIRTUAL PLAYERS PROCEDURE

 

Article 36 - Procedure for Registering a Virtual Player

 

Players complete their registration by means of the organiser's online portal. During this process, it is mandatory for players to provide truthful, complete, and accurate information as required by the organiser.

 

The mandatory user information required for registration includes the player's full name as it appears on their identification document, a password, and a mobile number. The username is automatically set as the mobile number and cannot be changed. Optional information may include the player's date of birth, identification document details, residential address, city or town of residence, postal code, and an additional phone number.

 

Upon confirming the players personal data, the organizer verifies the player's identity by reviewing their personal identification document, which includes a photo (such as an ID card, passport, or driver's license). Players are responsible for safeguarding their user information and are solely liable for any consequences, whether material or immaterial, resulting from unauthorized use of their account.

 

After successful registration, the player's account is automatically activated without any compensation. Player information is treated with confidentiality and is not disclosed to any third parties not involved in the payment process. Only the player has access to their personal information.

 

If any information provided during registration is found to be incorrect, the organizer reserves the right to invalidate, block, or close the account and suspend all transactions pending further investigation to determine any damages incurred. In such cases, the organizer may retain funds deposited into the player's account as compensation for any damages caused by violating this rule.

 

For circumstances not addressed in this article, all other regulations outlined in these Rules will apply.

 

 

ACCESS TO THE ACCOUNT

 

Article 37 - Account Accessibility

 

The player is permitted to have only one account, which can be accessed solely by entering the correct username and corresponding password. The account may only be used for participating in games of chance, specifically betting.

 

The player's name and surname on the account must match exactly those on the player's credit card and other accounts used for monetary transactions.

 

The organizer retains the right to take actions such as closing the player's account, withholding any potential winnings, and declaring all of the player's bets null and void in cases of manipulation or fraud, or for violations of the rules outlined herein. It's important to highlight that if a player engages in activities such as impersonation, uses funds acquired through criminal or illegal means, withdraws funds to unauthorized transaction accounts, or creates multiple accounts in violation of these rules, the organizer reserves the right to block the player's account.

 

For situations not explicitly addressed in this article, all other regulations outlined in these rules will be enforced.

 

MARKETING BONUSES OF THE ORGANIZER

 

Article 38 - Terms for Promotional Bonuses

 

The organizer establishes the terms and conditions for the utilization of marketing bonuses and jackpots. Before assigning a marketing bonus or jackpot to a player, the organizer is obligated to provide clear and accurate explanations of the requirements that players must fulfill to qualify for these bonuses. These conditions are made available to players through publication on the organizer's website, social media channels, or other suitable platforms.

 

Marketing bonuses are subject to limitations, with each player eligible to receive only one identical bonus. If a player obtains multiple bonuses by creating multiple accounts, which contravenes the rules, the organizer reserves the right to deny the player's bonuses and close all associated accounts.

 

 

Marketing bonuses provided by the organizer are exclusively intended for betting purposes and cannot be withdrawn, except in the case of jackpots. The payout of winnings derived from marketing bonuses will not be processed until the player meets the specified turnover requirements outlined in the bonus conditions. In the event of any misconduct, the organizer reserves the right to terminate marketing campaigns and withhold bonuses from one or all players. If a player exhausts all marketing bonuses and subsequently closes their account, they forfeit the right to claim previously used bonuses when opening a new account.

 

For scenarios not addressed within this article, all other regulations stipulated in these rules will be enforced.

 

SETTING THE LARGEST AMOUNT AND SELF-EXCLUSION

 

Article 39 - Self-Imposed Limitations and Exclusions

 

Players who wish to be excluded from betting activities or who wish to suspend their Bolabet account must submit a request to support@bolabet.co.zw, along with proof of identity. Upon receipt of the request and verification of the account holder's identity, the account will be suspended within 24 hours. Players who wish to resume gambling after the account suspension or exclusion period must submit a reinstatement request to support@bolabet.co.zw as reinstatement will not occur automatically. The organiser acknowledges the societal implications of gambling addiction and remains committed to assisting players who seek help by directing them to specialist support services.

 

Players can also request temporary self-exclusion from gaming activities, which the organizer will promptly implement upon receipt of the request. To lift the exclusion, a player must submit a written request or email to support@bolabet.co.zw, but this can only be done after the requested exclusion period has elapsed.

 

It's important to recognize that excessive gambling can lead to addiction and social issues. In such cases, where a player requires assistance with irresponsible gambling behavior or addiction, we are committed to providing support and guidance. We will make every effort to assist the player and may also direct them to specialized institutions equipped to address addiction-related challenges.

 

CLOSING OF ACCOUNT

 

Article 40 - Account Closure Procedures

 

A player has the option to request the closure of their account at any time, without requiring a specific reason. This request must be submitted in writing or via email to support@bolabet.co.zw, with the condition that any outstanding tickets are settled before closure. Upon account closure, funds deposited and any winnings accumulated from betting activities are returned to the player, excluding marketing bonuses which are intended solely for betting on the organizer's games.

 

If a player chooses to re-open a closed account, they must submit a formal request. However, the organizer reserves the right to deny the reopening of the account if it is determined that the player previously violated the regulations outlined in these Rules or the rules of specific games, or if the account was used in contravention of applicable legal regulations.

 

Furthermore, the organizer retains the authority to close a player's account if it is found to be non-compliant with the conditions stipulated in these Rules or the rules of specific games, as well as other relevant legal regulations.

 

THE ORGANIZER’S RESPONSIBILITY

 

Article 41 - Obligations and Liabilities of the Organizer

 

The organizer is legally bound to honor all winnings earned by players in accordance with the rules outlined in the terms and conditions.

 

As the agreement between the player and the organizer is centered around placing bets, the organizer cannot be held liable for any losses incurred by players during the betting process. This includes situations where tickets do not result in winnings, as it falls within the inherent risk associated with gambling activities.

 

The organizer bears no responsibility for any damages or losses resulting from the incorrect functioning of the official website, its elements, parts, equipment, software, or content. This includes instances of information loss or transmission delays caused by internet service providers, browsers, or other software. The organizer lacks control over delays or disruptions in information transmission, except in cases where such delays occur due to intentional actions or negligence on the part of the organizer.

 

In the event of a malfunction, the organizer reserves the right to cancel, delay, or suspend ongoing services at any time. However, they do not accept liability for any losses or damages incurred as a result of these actions, except in cases explicitly outlined in the rules.

The organizer does not take the responsibility for:

 

  • Errors on the official website due to incomplete or incorrect information provided by clients or third parties.
  • Claims regarding the accuracy of translations of team names and player names from foreign languages.
  • Unauthorized use or interception of information before it is displayed on the official website.
  • Unauthorized access to player-related information or the official website, unless such access results from the organizer's negligence or intentional actions.
  • Accuracy of information, content, data, elements, or materials published on the official website, including information from third parties or partners of the organizer, except in cases of negligence or intentional actions by the organizer.
  • Services provided by financial institutions, banks, or loan services used by players.

 

If any provision of these Rules and conditions, or its application to any party or circumstance, is deemed unenforceable, void, or unlawful under any jurisdiction, the remaining provisions will remain in full force and effect. The unenforceable, void, or unlawful section will be amended or deleted to the extent necessary, provided that the original intentions of the Parties are preserved, and the deletion does not substantially limit the expectations or obligations of the Parties or hinder the realization of their benefits.

 

SOLE DISCRETION

 

Article 42 - UNILATERAL RIGHTS AND DISCRETION OF THE ORGANISER

 

The organizer retains the authority to modify or remove specific elements of the offerings related to certain sports or events at Bolabet's discretion, without prior notice to users. This includes the right to add, remove, or adjust services provided by third parties, such as changes to prices, options, functionalities, and other characteristics associated with betting, games, and other services offered on the official website. In such instances, any unconfirmed bets will be deemed void.

 

The organizer also reserves the right to add, withdraw, or modify any or all services provided by third parties at any time, either temporarily or permanently, without prior notice to users. This encompasses alterations to the offerings' features, prices, or other attributes. All changes will be communicated to users through published terms and conditions, which users are required to read and accept before registering or participating in services provided by third parties on the official website. Users' acceptance of these conditions signifies their acknowledgment and agreement to any modifications made by the organizer.

 

BUSSINESS CONFIDENTIALITY

 

Article 43 - Confidentiality Obligations

 

In compliance with the Data Protection Act 5 of 2021 of Zimbabwe, all employees of the organizer are mandated to maintain strict confidentiality regarding client information. This includes sensitive data such as participants' names, frequency of visits, amounts spent or won, financial performance of the organizer's business, and related details.

 

It is important to emphasize that information outlined in paragraph 1 of this article may be shared by the organizer with third parties under specific circumstances. This sharing is only permissible when the third party is bound by a legally binding agreement with the organizer, ensuring that client data remains protected and used solely for authorized purposes. This provision serves to safeguard the confidentiality and privacy of client information while facilitating necessary collaborations or business arrangements with trusted partners.

 

CURRENCY

 

Article 44 - Designated Currency

 

The official currency for www.bolabet.co.zw is United States Dollar only.

 

OTHER REGULATIONS

 

Article 45 - Disclosure of Winning Tickets

 

The organizer reserves the right to feature specific winning tickets within the sports and events program, whether in print or electronic format (on the website), and through other informational channels. This promotional activity is intended to enhance company visibility and does not involve sharing the personal information of the ticket holder. Additionally, this process is carried out without prior notification to the player holding the winning ticket.

 

Article 46 - Applicability of Betting Rules

 

These Betting Rules serve as the principles to be adhered to for all betting activities conducted on www.bolabet.co.zw. By placing a bet on the website, you agree to abide by these rules. If you do not agree with these rules, you aren’t entitled to place bets on www.bolabet.co.zw. Failure to comply with these rules may lead to consequences, including being prohibited from participating in future games of chance by the organizer, without prior notice or further explanation.

 

Participants should recognize that these rules are in place to ensure fairness, integrity, and responsible gambling practices on the platform. Therefore, it is essential to familiarize oneself with the rules and regulations outlined herein to maintain eligibility for participation. Any deviations from these rules may result in sanctions imposed by the organizer, such as temporary or permanent exclusion from further participation in betting activities.

 

Furthermore, participants should be aware that the organizer reserves the right to enforce these rules rigorously and take necessary actions to uphold the integrity of the platform. This may include implementing measures to prevent non-compliant behavior and maintain a secure and conducive environment for all participants.

 

FINAL REGULATIONS

 

Article 47 - Availability and Updates of Rules

 

These rules will be publicly accessible on the organiser’s official website. Any supplementary rules not encompassed by these articles will also be published on the official website for the reference of all betting participants.

 

 

BOLABET ZIMBABWE (PVT) LTD GENERAL SHOP RULES

1. Definitions

1.1 “Account Holder” means an individual having a contractual relationship with Bolabet by creating a Bolabet Account on our platform – www.bolabet.co.zw

1.2 “Ante post Betting” refers to “betting on Events which will be played after more than 15 days from the day when the customer placed a bet”;

1.3 “Associated Betting” refers to the “placing of the same or similar placed bets on the same day online or in one or more Bolabet shops by a customer/ a number of customers in which Bolabet suspects that such Betting is joined to avoid the limitations set out in these rules”;

1.4 “Away” refers to “a team or player which is listed second in an Offer (Team 2) and does not need to be a guest of that Event”;

1.5 “Betting” refers to “depositing money with us on a predicted outcome of Events;

1.6 “Bolabet account” is an account held by an Account Holder, for bona fide transactions, with a strict aim of establishing a normal commercial relationship with Bolabet and for the strict aim of conducting betting and other gaming and gambling transactions;

1.7 “Bolabet” refers to “Bolabet Zimbabwe (Pvt) Ltd”;

1.8 “Customer” refers to “a participant in Betting who accepts these rules, satisfies the conditions for Betting established in these rules and Bolabet’s terms and conditions and deposits money to participate in Betting”;

1.9 “ Daily Return” refers to “a profit on tickets which is accepted or paid on the same day”;

1.10 “Divided Odds” refers to “the number which is multiplied with direct Odds to calculate payment for the placement and is only related to tournament betting”;

1.11 “Events” refers to “every future uncertain competition that has a measurable outcome”;

1.12 “Favorite” refers to “a team or player that according to Bolabet has a higher chance of winning (i.e. odds on favorite’s win is smaller);

1.13 Handicap” refers to “an advantage given to an outsider to equal the possible outcome of an event and to increase the value of betting. A handicap is always added to achieve result of first listed team/ competition”;

1.14 “Home” refers to “the team or player which is listed first in an Offer and does not need to actually host the event”

1.15 “Odd” is “the number multiplied by the stake used to calculate the customer’s potential total return”;

1.16 “Offer” refers to “the list of events and outcomes with odds which Bolabet provides opportunities for Betting on its platform”;

1.17 “Official informing sources” refers to: (i) our official platform – www.bolabet.co.zw; (ii) the official platform of the host; (iii) the official site of the home team; and (iv) the official site of the away team;

1.18 “Outcome” refers to “the result of an Event for which Bolabet organized Betting activities and determined odds”;

1.19 “Outsider” refers to “a team or player that according to Bolabet has a smaller chance of winning (i.e. odds on outsiders win is bigger);

1.20 Palpable Error” refers to “a mistake in an Offer relating to the exact Events, odds, participants, time and place of match, impossibility of checking result accuracy, printing errors in Offer or any other reason which we estimate affected the Betting regularity”;

1.21 “Placement” refers to “Betting on tournaments, where a number of valid placements are declared by Bolabet (for example first, second or third place) and the customer profits from his Betting selection on which Bolabet predicted a profit”;

1.22 “Pure – profit earning” refers to “the sum which the customer earns by Betting and is computed as total return minus stake”;

1.23 “Refund” refers to “the returning of a stake to a customer, in case the bet placed by such customer was not valid for any reason”;

1.24 “Stake” refers to “the deposit a customer makes to predict the outcome of an Event;

1.25 “Terms and Conditions” refers to “Bolabet’s rules governing the betting and gaming services on offer which can be found on Bolabet’s platform and at Bolabet’s betting shops”;

1.26 “Total Return” refers to “the total profit of a customer resulting from Betting, inclusive of the Stake”;

1.27 “Tournament” refers to “competitive championship involving a large number of competitors all participating for the best placement in a particular competition”.

2. General

2.1 In accordance with these rules and the Terms and Conditions, Bolabet organizes special games of chance in which Betting on Events is organized in accordance with Zimbabwean law.

2.2 The purpose of Betting is the prediction of outcomes of Events in Zimbabwe and abroad which we offer to members of the public that intend to place bets with us.

2.3 These rules in conjunction with the Terms and Conditions represent the general conditions for concluding a contract with us to participate in Betting on all types of Events, which we will consider concluded when you make a payment to us to participate in the betting and gaming services we offer. These rules are binding on us and you as a customer and you are obliged to fully comply with them.

2.4 All persons older than 18 who accept these rules can place bets on Events in Zimbabwe and abroad, regardless of gender, nationality or any other physical or social feature, provided that such person is resident in Zimbabwe. In accordance with Bolabet’s Terms and Conditions and these rules, you cannot participate on Betting on our platforms if you are under the age of eighteen.

2.5 If you are an employee of Bolabet, you are prohibited from participating in any Betting services that we provide. As an employee, any amounts that you win will be forfeited to us and any disciplinary action pursued internally.

2.6 In accepting to bet on Events, you accept these rules in totality and all rights and liabilities which may be established under Zimbabwean law.

2.7 Our Betting services are run in accordance with our Offer’s, which contain Events, markets and selections. The list of Offer’s is published on our platform and betting shops and this list can be bought each Tuesday and Friday in all Bolabet shops. In case of a Palpable Error in any published Offer, connected to the Odds, the time and place of the match, all bets placed will be invalidated for all play types and the Odd 1 will be used.

2.8 A customer is required to fill in all tickets for the prediction of Events, and mark all important elements (code of the match, betting type or typing short code, stake, indicating system etc.) for participating in Betting. After depositing your funds with us and before leaving the counter, you are required to check your tickets and deposits and compare them with the ones you have written on the Betting slip. Any complaints concerning your tickets will not be accepted especially if the match on our ticket has already started.

2.9 You will not be allowed to cancel a bet, once your bet has been placed and accepted.

2.10 Please note that live internet sites are not considered to be Official informing sources and are not relevant during the settling of Events. If there is any different information, the official result will be considered in accordance with the aforementioned hierarchy;

3. Deposits and stakes

3.1 Deposits for participating in our games should be made at our shops. We reserve the right to reject the funds you deposit with us. All Stakes which are registered through our server will be valid.

3.2 We reserve the right to establish limitations on the following minimal stake, maximum stake, maximum pay outs and maximum profit odds per ticket:

3.2.1 Minimal stake per bet is USD $1;

3.2.2 Minimal stake per single bet is USD $1

3.2.3 Maximum payout per bet is USD $50,000

3.3 We reserve the right to change any of the above limitations at any time and will inform you of any changes prior to you making a bet with us. If you erroneously enter some Events with different limitations on maximum stake, then the amount of maximum stake in this error will be equal to the minimal value and the maximum pay out per combination will be determined by the limit for the league, sport or competition.

3.4 You have the responsibility to adhere to our rules concerning the minimal number of matches for every type of game which will be posted in our Offers. If you disregard this rule, your ticket will be void and the funds deposited will be refunded to you.

3.5 You cannot place a bet for the same match more than once, unless we indicate otherwise. If in a combination, the same Event is indicated more than once, then the combination will be void and you will be refunded.

3.6 You cannot repeat the same combination of bets on more than one ticket. The same combination will be considered repeated if at least three events on the ticket are the same. If you disregard this rule, each repeated ticket will be void and we will refund you of the sums deposited.

3.7 In a case of Associated Betting, all tickets placed will be void and the funds deposited will be refunded to you.

3.8 All payments can be made until the beginning of the first event marked on your ticket, except in instances of live betting and free games in which payment can be made during the course of the respective event. Please note that the date and time that is reflected as the beginning of an event is informal as the beginning of the event is taken to be the time posted on the Official informing sources.

3.9 If you place a bet on events which have already started or finished, except live events, we reserve the right to settle your bet as Odd 1, except in cases where we indicate that a different odd will apply.

3.10 A winning combination is one in which there is no missed selection. Winnings will only be paid to you at the betting shops at which you purchased the winning ticket. Please note that a winning ticket that does not have any additions or corrections is the only proof of ID that we will require to make payment to you. We will not entertain you if you claim to have misplaced or lost your ticket because it is your sole responsibility to keep your ticket safe.

3.11 We will only pay out winnings if you placed your bet in accordance with these rules and our Terms and Conditions.

3.12 We will pay out your winnings immediately after official announcement of the results of the sporting Events on which you placed your bet. We reserve the right to delay the payment of your winnings by 30 days, if we query any of the bets that you placed.

3.13 If you have won a bet placed with us, our obligation to you will terminate immediately following the transfer of your winnings to you or a person nominated by you. If we have queried any of the bets you placed, we will carry out an investigation within 30 days, before transferring your winnings to you. If you do not appear for your pay-out within 60 days, we will take it that you have forfeited your pay out and you will have no claims against us for the same.

3.14 After all sport or other events that were the subject of the betting are finished, Organizer within 24 hours publishes an official report about the results of the sport or other events that were in the happening program list for the betting, in printed or electronic form.

3.15 Official result is the one achieved in regular course of a match or a competition. Regular course of the match, or duration of the match in football is considered to be 2 times 45 minutes, in basketball 4 times 10 minutes (4 times 12 minutes in “NBA” league), ice hockey 3 times 20 minutes, handball 2 times 30 minutes, water polo 4 times 8 minutes and so on, unless the Organizer stated otherwise. Overtime and penalties (11m penalties in football, 7m penalties in handball, free throws in basketball, etc.) are not considered to be part of the regular course of the game or competition, (with the exception of baseball, that is played until the final winner is decided), unless the Organizer stated otherwise. Any other subsequent decisions and changes of the result from a third party, commission and such for every sport or other happening (later disqualification of a team or an individual and similar) will not be taken into account, unless the Organizer stated otherwise.

3.16 The Organizer determines the official result of the sports or other event based on official reports that are officially announced by the organizer of sports or other competitions (national or international association, league, cup etc.). Official sources of information on which the results are based on can be: official internet page of the organizer of the competition, official internet page of the first-named team or an individual, official internet page of the second-named team or an individual and other sources of information. Internet pages that provide services of showing the results (live results and final outcomes), including the statistics on those pages are not applicable during the processing of the results of any sports or other events. If the gained information from those sites are in any way different, the official result will be the one result clearly precise from the source that is the highest in the next hierarchy:

3.16.1 official internet page of the competition organizer

3.16.2 official internet page of the first-named team or a player

3.16.3 official internet page of the second-named team or a player

3.16.4 other means of information.

4. Game definitions and sports rules

4.1 In case of a change of time of the sports or other competition (match), achieved results are considered valid in case where other match did not start after 48 hours from the firstly listed official start of the match.

4.2 In case that the sports or other competition does not hold place, as for does not start in stated time in paragraph 4.1 of this article, the event from that competition is declared invalid and for that match odd is one (1,00).

4.3 The result of the continued or a newly played sports or other event after the expiration of stated 48 hours deadline will not be considered unless the Organizer said differently.

4.4 In case when the event that is the subject of betting is interrupted for any reason (even if that happens in the last minute of the match), and it doesn’t continue and finishes in the stated deadline, followed rules apply, defined for every sport:

4.5 Tournament competitions, head to head matches: In tournament competitions and in head to head matches does not apply the principle of pointing out the hosts during setting up of the offer (tournaments, world, European championships, ski cups etc.), it is considered that all the participants of such competitions are playing in the neutral court no matter if they are from the country of the competition organizer or the place where the competition is played.

4.6 Football, American Football, Rugby, Basketball, Handball, Hockey, Volleyball, Water polo: If a started match gets interrupted before the regular (official) end, the result is not valid for all the games of which the outcome is unknown until the moment of the interruption (there is a possibility of the result changing that can directly affect the outcome of the played game) the odd for that match is one (1,00). All the games of which the outcome is known and finished before the moment of interruption (in case of changing the result nothing would affect the outcome of the played game), will be acknowledged and processed on the basis of the result in the moment of interruption.

4.6.1 Example 1: Match Arsenal – Chelsea is interrupted in the 33rd minute in the first half at the 0:0 result.

4.6.1.1 In this case match will be acknowledged as invalid and for all the games odd is one (1,00).

4.6.2 Example 2: Match Arsenal – Chelsea is interrupted in 43rd minute in the first half at the 3:0 result.

4.6.2.1 For all the games of which the outcome is known at the moment of the interruption and where the game itself is finished (in case of changing result nothing would affect the change of the outcome of the played game) the result is valid and all placed bets will be processed.

4.6.2.2 In this case, next games will be processed as winning games: home team scores first goal (FG1), total goals in the match 2+ and 3+, total goals in the first half I 1+, I 2+ and I 3+, home team scores H2+ and H3+, home team scores in the first half I H1+, I H2+ , home team scores first goal in the first half (I FG1) and other.

4.6.2.3 Games that are not winning in this case would be: away team scores first goal (FG2), total goals in the match 0-1, (G1) - exact 1 goal , 0-2, 1-2, (G2) - exact 2 goals; total goals in the first half: (I G0) - 0 goals in the first half, (I 0-1) - 0 or 1 goal in the first half, (I 1-2) - 1 or 2 goals in the first half; home team doesn’t score, home team scores exactly 1 goal in the match ( I H G1), home team scores exactly 2 goals in the match (I H G2), home team scores 1-2 goals in the match (H1-2), mix games: 1&0-2, 2&0-2, NGI & GGII, NGI & NGII, 1&0-2, 12&0-2, X2&0-2, both teams not to score in the first half (I FGX), away team scores first goal in the first half (I FG2) etc.

4.6.3 Example 3: Match Arsenal – Chelsea is interrupted in the 83rd minute at the 2:1 result (1:0 at halftime).

4.6.3.1 For all the games of which the outcome is unknown or the game is not finished at the moment of the interruption (where there was a possibility of result changing), achieved result is not valid and the odd will be one (1,00).

4.6.3.2 In this case those games are: final outcome (1,X,2), double chance (1X, 12, X2), anytime X (ATX) and anytime 2 (AT2), halftime/full time outcome 1-1, 1-X, 1-2, double win (DW1), draw no bet (DNB1), total goals: 0-3, 1-3, 4+, 2-3, 2-4, 2-5, 2-6, 3-4, 3-5, 4-5, 4-6, 5+, 6+, 7+, handicap 1, handicap 2, total goals in the second half: II 1-2, II 1-3, II 2-3, II 3+, II 4+, combo games: 1&H2+, 2&A2+, 1-1&4+, GG4+, 1&2-3, 1&3+, 2&2-3, 2&3+, 1-1&3+, 1&4+, 2&4+, 1-1&GG, 1&GG, 2&GG, II 1&GGII, II X&GGII, II 2&GGII, 1&0-3, 2&0-3, 1X&3+, 12&3+, X2&3+, II A2+, goals of the home/away team: A G1, H G2, A G2, A2+, I H2+, A3+, A1-2, double chance in the second half (II 1X, II 12, II X2), draw no bet in the second half (II DNB2), highest scoring half (I>, II>, I=II) etc.

4.6.3.3 For all the games of which the outcome is known and where the game itself has finished at the moment of the interruption (in case of the result changing nothing would affect the outcome of the played game) the result is valid and played types will be processed.

4.6.3.4 In this case, winning types would be: first half 1 (I 1), anytime 1 (AT1), home team scores first (FG1), total goals at the match 2+ and 3+, both team to score (GG), total goals in the first half: I 0-1, I 1+, I 1-2, I 1-3, total goals in the second half II 1+, II 2+, home team scores (H1+), away team scores (A1+), home team scores in both halves (I H1+ & II H1+), away team doesn't score in at least one half (I A0 v II A0), goals: I 1+ & II 1+, I 1+ & II 2+, I H1+, II H1+, H2+, II A1+, double chance in the first half (I 1X and I 12), first half draw no bet (I DNB1), home team scores first in the first half (I FG1), home team scores first in the second half (II FG1), one of the teams not to score in the first half (NG I) and others.

4.6.3.5 Not winning types in this case would be: first half X (I X), first half 2 (I 2), halftime-full time outcome X-1, X-X, X-2, 2-2, 2-X, 2-1, away team scores first (FG2), total goals in the match: 0-1, G1, 0-2, 1-2, G2; not both team to score (NG), I 2+& II 1+, I 2+ & II 2+, total goals in the first half: I G0, I 2+, I 2-3, I 3+, I 4+; total goals in the second half II G0, II 0-1; goals of the home team: home team doesn't score (H G0), H G1, I H2+, I A1+, I A2+, mix games: 2-2&4+, 2-2&3+, 1&I 2+, 2&I 2+, 2-2&GG, 1-1& I 2+, 2-2& I 2+, 1&0-2, 2&0-2, I A1+& II A2+, I A2+& II A1+, I H2+& II H2+, I A2+ & II A2+, GGI & GGII, II1 & NGII, II 2 & NG II, GGI & NGII, NGI & NGII, 1-1&NG, 2-2&NG, 1X&0-2, 12&0-2, X2&0-2, GGI, double chance in the first half (I X2), second half draw no bet (II DNB2), no goal in the first half (I G0), away team scores first goal in the first half (I FG2), H G0 and others.

4.7 Tennis, table tennis: The final outcome is taken as the result of the event, decided with the first official publishing. Any additional changes, individual or official commission decisions will not be taken into consideration.

4.7.1 In case that started match gets interrupted in any time before regular (official) ending, the result is not valid for all the games of which the outcome is unknown at the moment of interruption (there is a possibility of result changing that can directly affect the outcome of the played game) and the odd is one (1,00).

4.7.2 All the games of which the outcome is known and which are finished at the moment of the interruption (in case of the result changing nothing would affect the outcome of the played game), will be acknowledged and processed with the result at the moment of the interruption.

4.7.3 Principle of the processing of played types (games) is based on the same way as it is explained in above-listed examples for the games related to football.

4.7.4 If any of the players walks away (injury, give-away, disqualification and such) before the official start of the match, match is pronounced invalid and the odd is one (1,00), no matter which player went through the next round.

4.8 Skiing, athletics: Winning order set in the first official publishing is taken as the result of the event.

4.8.1 Any additional changes, individual or official commission decisions will not be taken into account, unless the Organizer stated otherwise.

4.9 Auto-Moto sports: If the started race is interrupted in any time before the regular (official) ending and it doesn’t continue in 48 hours deadline counting from the official start of the race, achieved result (order) that was announced in first official results after the race.

4.9.1 Betting on a participant of the race is considered valid if the participant appears on the track (he can start on the track itself or from the box), no matter if he starts or finishes the race.

4.9.2 If the participant of the race doesn’t appear on the track in reasons of walking away before the official start of the race itself, betting will now be considered valid and there will be odd one (1,00). Same rule goes for pol-position.

4.10 Fighting sports: For the winner of the event is considered the competitor that is announced as the winner after the ending of the fight.

4.10.1 In case that the competitors finished the match earlier due to one of them resigning (injury, walk-over, disqualification and such), the opponent is considered a winner and played odd is taken into account.

4.10.2 Later changes, individual of official commission decisions will not be taken into account, unless the Organizer stated otherwise. In case where the event is cancelled before the start of the fight, due to one of the competitors resigning, event is declared invalid and the odd is one (1,00).

4.11 Golf: Final result decided by first official publishing is taken into consideration as a result of the event (that also goes in case where the event is played on 15 out of 18 holes).

4.11.1 Additional changes, individual’s or official commission decisions will not be taken into consideration, unless the Organizer stated otherwise.

4.12 Baseball: Final result after the end is taken as a result of the event, including every over-time or shortening of the time of the game that satisfy the criteria of official organs of the competitions, unless the Organizer stated otherwise.

4.12.1 Additional changes, individual’s or official commission decisions will not be taken into consideration.

4.12.2 If there are two games with same opponents played in the same day, the result of the first-played game is taken into account, except in case Organizer indicated differently in the offer (1st game or 2nd game).

4.12.3 In case of the changing of the place of the event which is not indicated by the Organizer or with whom the Organizer isn’t familiar with, betting will be valid under condition that the changing of the place of the event is not in such manner that it is played on the guest’s home court, and in that case (changing of team that is host), betting will not be considered valid and the odd is one (1,00).

4.12.4 If a started match gets interrupted before the regular (official) end, the result is not valid for all the games of which the outcome is unknown until the moment of the interruption (there is a possibility of the result changing that can directly affect on the outcome of the played game) and the odd for that match is one (1,00).

4.12.5 All the games of which the outcome is known and finished before the moment of interruption (in case of changing the result nothing would affect the outcome of the played game), will be acknowledged and processed on the basis of the result in the moment of interruption.

4.12.6 Principle of the processing of played types (games) is based on the same way as it is explained in above-listed examples for the games related to football.

4.13 Ski sports: In the case of interruption of ski jumps, it is needed that one entire series of jumps be held in order for the result to be valid.

4.13.1 If the interruption happens during the first series of jumps, betting is invalid and the odd is one (1,00) for all the games played.

4.13.2 Same rule goes for other ski disciplines as it is on ski jumps.

4.14 Other sports: For all the sports and other competitions that are not listed in article 24, the Organizer is committed to point out the rule for betting in the offer for betting next to the offered game.

4.14.1 All the bets that are placed on a team or a player that retired or is eliminated out from further competition, and before the start of the sports or other event, are not considered as valid and the odd is one (1,00), unless it is indicated differently in the program of sports or other events.

 

6. BASIC RULES FOR "LIVE BETTING"

6.1 Valid odd for "Live betting" is exclusively the one that is on the paid ticket.

6.2 For all offers in "Live betting" valid result is one achieved in regular course of the match, unless stated otherwise.

6.3 If match is interrupted in any sports event (football, basketball, hockey, handball, volleyball, futsal...) in any time during the match, all bets whose outcome is completed will be considered final and valid. On the other hand, all bets whose outcome is not completed until the moment of interrpution and are not completed in next 48 hours (from the official start of the match) will be considered invalid and will be assigned odd 1.00 (one).

6.4 If tennis match is interrupted (darkness, rain or any other reasons), all bets whose outcome is completed will be considered final and valid. On the other hand, all bets whose outcome is not completed until the moment of interrpution will remain active until the match is finished, no matter when will match continue (no time limit).

6.5 Due to possible techical problems there can be difference between odd visible on the platforme (tv) where you can see the odds for "live betting" (txt or "live stream") and odd on printed/paid ticket.

6.6 Rules for "live betting" are prescribed by special rules for each sport separately.

6.7 These rules will be presented in all beting shops of the Organizer, therefore will be publicly anounced and available to all betting participants.

6.8 In case of palpable error, connected to the odds, the time and place of the match and similar, the Bookmaker retains the right to appoint the match as invalid for all play types, and the Odd 1 (one) is used.

6.9 SPECIAL RULES FOR "LIVE BETTING" – FOOTBALL

6.9.1 Regular course of the match:

6.9.1.1 For all offered bets valid is regular course of the match (90 minutes + additional time) unless stated otherwise.

6.9.2 Penalty bets, game "CARDS":

6.9.2.1 Yellow card is counting like one (1) card, red card is counting like two (2) cards. Second yellow (yellow and than red card) is counting like two (2) cards (second yellow card doesn’t count). In any other circumstances one player can not get more than three (3) cards.

6.9.2.2 Cards showed after the regular course of the match and cards showed players on the bench, coaches and managers, are not valid.

6.9.3 Bets for game "CORNERS":

6.9.3.1 Corners that are awarded but not performed are not valid.

6.9.4 Interrupted match rules:

6.9.4.1 If match is interrupted or delayed all bets whose outcome is completed in the moment of interuption will be considered final and valid. Otherwise, all bets whose outcome is unknown in the moment of interruption within 48 hours from the official start of the match will be considered invalid and the odd is 1.00 (one).

6.9.4.2 If betting is available in moment of scoring, yellow or red card, penalty kick, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.9.4.3 If betting was available with incorrect red card, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.9.4.4 If odds are set with wrong start time (over 5 minutes), Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.9.4.5 If betting event started with wrong result (that has clear impact on odds) Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.9.4.6 If names of the teams or leagues are spelled/written wrong, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.9.5 ADDITIONAL EXPLANATION OF GAMES AND PLAY TYPES FOR FOOTBALL MATCHES:

Kick off:

Kick off - 1- first-named team kick off

Kick off - 2- second-named team kick off

Full time:

Full time 1- first-named team wins in regular course of the match

Full time X- draw in regular course of the match

Full time 2- second-named team wins in regular course of the match

Full time with handicap (offered value):

Handicap (offered value) - 1- first-named team wins with assigned offered value

Handicap (offered value) - 2- second-named team wins with assigned offered value

Outcome "rest of the match":

Rest of the match - 1- first-named team wins in specific period of the match (from the moment when the tickes is paid in until the end of the regular course of the match; from the score in that moment until the end of the regular course of the match)

Rest of the match - X- draw in specific period of the match (from the moment when the tickes is paid in until the end of the regular course of the match; from the score in that moment until the end of the regular course of the match)

Rest of the match - 2- second-named team wins in specific period of the match (from the moment when the tickes is paid in until the end of the regular course of the match; from the score in that moment until the end of the regular course of the match)

"Draw No Bet":

DNB 1- first-named team wins at the end of the regular course of the match, if it is a draw the odd is 1.00 (one)

DNB 2- second-named team wins at the end of the regular course of the match, if it is a draw the odd is 1.00 (one)

Double chance:

Double chance - 1X- first-named team wins or a draw

Double chance - 12- first-named or second-named team wins

Double chance - X2- second-named team wins or a draw

Outcome first half:

Outcome first half- 1- first-named team wins in the first half

Outcome first half - X- draw in the first half

Outcome first half- 2- second-named team wins in the first half

Next goal in the match:

Next goal in the match - 1- after the ticket is paid in, first-named team first to score in regular course of the match

Next goal in the match - X- after the ticket is paid in, no goals scored in regular course of the match

Next goal in the match - 2- after the ticket is paid in, second-named team first to score in regular course of the match

Total number of goals in the first half (offered value):

Number of goals in the first half (offered value) - 1 (<)- number of goals in the first half (offered value) - less

Number of goals in the first half (offered value) - 2 (>)- number of goals in the first half (offered value) - more

Total number of goals in the match (offered value):

Number of goals in the match (offered value) - 1 (<)- number of goals in the match (offered value) - less

Number of goals in the match (offered value) - 2 (>)- number of goals in the match (offered value) - more

Number of goals for the first-named team (offered value):

Number of goals for the first-named team (offered value) - 1 (<)- number of goals for the first-named team (offered value) - less

Number of goals for the first-named team (offered value) - 2 (>)- number of goals for the first-named team (offered value) - more

Number of goals for the second-named team (offered value):

Number of goals for the second-named team (offered value) - 1 (<)-

Number of goals for the second-named team (offered value) - 2 (>)- number of goals for the second-named team (offered value) - more

Corners (duel):

Corners (duel) - 1- first-named team wins more corners than second-named team in regular course of the match

Corners (duel) - X- first-named and second-named team wins the same number of corners in regular course of the match

Corners (duel) - 2- second-named team wins more corners than first-named team in regular course of the match

Corners first half (duel):

Corners first half (duel) - 1- first-named team wins more corners than second-named team in the first half

Corners first half (duel) - X- first-named and second-named team wins the same number of corners in the first half

Corners first half (duel) - 2- second-named team wins more corners than first-named team in the first half

Number of corners in the first half (interval):

Number of corners in the first half (0-4, 5-6, 7+) - 1- number of corners in the first half - 0 to 4

Number of corners in the first half (0-4, 5-6, 7+) - X- number of corners in the first half - 5 or 6

Number of corners in the first half (0-4, 5-6, 7+) - 2- number of corners in the first half - 7 or more

Number of corners in the first half (offered value):

Number of corners in the first half (offered value) - 1 (<)- number of corners in the first half (offered value) - less

Number of corners in the first half (offered value) - 2 (>)- number of corners in the first half (offered value) - more

Number of corners in the first half for the first-named team (offered value):

Number of corners in the first half for the first-named team (offered value) - 1 (<)- number of corners in the first half for the first-named team (offered value) - less

Number of corners in the first half for the first-named team (offered value) - 2 (>)- number of corners in the first half for the first-named team (offered value) - more

Number of corners in the first half for the second-named team (offered value):

Number of corners in the first half for the second -named team (offered value) - 1 (<)- number of corners in the first half for the second-named team (offered value) - less

Number of corners in the first half for the second-named team (offered value) - 2 (>)- number of corners in the first half for the second-named team (offered value) - more

Number of corners in the match (interval):

Number of corners in the match (0-8, 9-11, 12+) - 1-number of corners in the regular course of the match - 0 to 8

Number of corners in the match (0-8, 9-11, 12+) - X- number of corners in the regular course of the match - 9, 10 or 11

Number of corners in the match (0-8, 9-11, 12+) - 2- number of corners in the regular course of the match - 12 or more

Number of corners in the match (offered value):

Number of corners in the match (offered value) - 1 (<)- number of corners in the regular course of the match (offered value) - less

Number of corners in the first half (offered value) - 2 (>)- number of corners in the regular course of the match (offered value) - more

Number of corners for the first-named team (offered value):

Number of corners for the first-named team (offered value) - 1 (<)- number of corners in the regular course of the match for the first-named team (offered value) - less

Number of corners for the first-named team (offered value) - 2 (>)- number of corners in the regular course of the match for the first-named team (offered value) - more

Number of corners for the second-named team (offered value):

Number of corners for the second-named team (offered value) - 1 (<)- number of corners in the regular course of the match for the second-named team (offered value) - less

Number of corners for the second-named team (offered value) - 2 (>)- number of corners in the regular course of the match for the second-named team (offered value) - more

Even/Odd number of corners

Even/Odd number of corners - 1 (<)- even number of corners in the match

Even/Odd number of corners - 2 (>)- odd number of corners in the match

Even/Odd number of corners in the first half

Even/Odd number of corners in the first half - 1 (<)- even number of corners in the first half

Even/Odd number of corners in the first half- 2 (>)- odd number of corners in the first half

Cards (duel):

Cards (duel) - 1- first-named team wins more cards than second-named team in regular course of the match

Cards (duel) - X- first-named and second-named team wins the same number of cards in regular course of the match

Cards (duel) - 2- second-named team wins more cards than first-named team in regular course of the match

Number of cards in the first half (offered value):

Number of cards in the first half (offered value) - 1 (<)- number of cards in the first half (offered value) - less

Number of cards in the first half (offered value) - 2 (>)- number of cards in the first half (offered value) - more

Number of cards in the match (offered value):

Number of cards in the match (offered value) - 1 (<)- number of cards in regular course of the match (offered value) - less

Number of cards in the match (offered value) - 2 (>)- number of cards in regular course of the match (offered value) – more

Red card:

Red card - 1 (<)- Red card player (on the pitch) does not receive in regular course of the match

Red card - 2 (>)- Red card player (on the pitch) receives in regular course of the match

Full time (including overtime):

Full time (including overtime) - 1- first-named team wins (including overtime)

Full time (including overtime) - X- draw in the match (including overtime)

Full time (including overtime) - 2- second-named team wins (including overtime)Outcome of the first overtime:

Next goal in the overtime - 1- after the ticket is paid in, first-named team first to score in the overtime

Next goal in the overtime - X- after the ticket is paid in, no goals scored in the overtime

Next goal in the overtime - 2- after the ticket is paid in, second-named team first to score in the overtime

Total number of goals in the overtime (offered value):

Number of goals in the overtime (offered value) - 1 (<)- number of goals in the overtime (offered value) - less

Number of goals in the overtime (offered value) - 2 (>)- number of goals in the overtime (offered value) - more

Victory after penalties:

Victory after penalties - 1- first-named team wins after penalties (after the end of the match and overtime)

Victory after penalties - 2- second-named team wins after penalties (after the end of the match and overtime)

6.10 SPECIAL RULES FOR "LIVE BETTING" - BASKETBALL

6.10.1 Regular course of the match:

6.10.1.1 For all offered bets valid is regular course of the match (40 minutes international basketball, and 48 minutes "NBA"), unless stated otherwise.

6.10.2 Interrupted match rules:

6.10.2.1 If match is interrupted or delayed all bets whose outcome is completed in the moment of interuption will be considered final and valid.

6.10.2.2 Otherwise, all bets whose outcome is unknown in the moment of interruption within 48 hours from the official start of the match will be considered invalid and the odd is 1.00 (one).

6.10.2.3 If odds are set with wrong start time (over 2 minutes), Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.10.2.4 If betting event started with wrong result (that has clear impact on odds) Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.10.3ADDITIONAL EXPLANATION OF GAMES AND PLAY TYPES FOR BASKETBALL MATCHES:

Full time:

Full time 1- first-named team wins in regular course of the match

Full time X- draw in regular course of the match

Full time 2- second-named team wins in regular course of the match

Full time with handicap (offered value):

Handicap (offered value) - 1- first-named team wins with assigned offered value

Handicap (offered value) - 2- second-named team wins with assigned offered value

Total number of points in the match (offered value):

Number of points in the match (offered value) - 1 (<)- number of points in the match (offered value) - less

Number of points in the match (offered value) - 2 (>)- number of points in the match (offered value) - more

Overtime (yes, no):

Overtime in the match - 1 (<)- match will end after overtime (not in regular course)

Overtime in the match - 2 (>)- match will end in regular course (no overtime)

Even/Odd number of points (including overtime))

Even/Odd number of points (including overtime) - 1 (<)- even number of points in the match (including overtime))

Even/Odd number of points (including overtime) - 2 (>)- odd number of points in the match (including overtime))

Handicap first half (offered value):

Handicap first half (offered value) - 1- first-named team wins first half with assigned offered value

Handicap first half (offered value) - X- draw in the first half with assigned offered value

Handicap first half (offered value) - 2- second-named team wins first half with assigned offered value

Total number of points in the first half (offered value):

Number of points in the first half (offered value) - 1 (<)- number of points in the first half (offered value) - less

Number of points in the first half (offered value) - 2 (>)- number of points in the first half (offered value) - more

Even/Odd number of points in the first half:

Even/Odd number of points in the first half - 1 (<)- even number of points in the first half

Even/Odd number of points in the first half- 2 (>)- odd number of points in the first half

Total number of points in the (defined number) period (offered value):

Number of points in the (defined number) period (offered value) - 1 (<)- number of points in the (defined number) period (offered value) - less

Number of points in the (defined number) period (offered value) - 2 (>)- number of points in the (defined number) period (offered value) - more

Even/Odd (defined number) period:

Even/Odd (defined number) period - 1 (<)- even number of points in (defined number) period

Even/Odd (defined number) period - 2 (>)- odd number of points in (defined number) period

Victory after overtime:

Victory after overtime - 1- first-named team wins after the end of the overtime

Victory after overtime - 2- second-named team wins after the end of the overtime

6.11 SPECIAL RULES FOR "LIVE BETTING" - TENNIS

6.11.1 Interrupted match rules:

6.11.1.1 If match is interrupted in any moment (darkness, rain or other reasons), all bets whose outcome is not completed remains active until match is finished, no matter when will that match continue (no time limit).

6.11.2 Cancelation match rules:

6.11.2.1 If betting event started with wrong result (that has clear impact on odds) Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.11.2.2 If names of the teams are spelled/written wrong, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.11.2.3 If any player retires, all unknown bets (uncompleted outcome in moment of retiring) will be considered invalid and the odd is 1.00 (one).

ADDITIONAL EXPLANATION OF GAMES AND PLAY TYPES FOR TENNIS MATCHES:

Full time:

Full time 1- first-named player wins the match

Full time 2- second-named team wins the match

Outcome (defined number) set

Outcome (defined number) set - 1- first-named player wins (defined number) set

Outcome (defined number) set - 2- second-named player wins (defined number) set

Number of sets (2 or 3)

Exact number of sets (2 or 3) - 1- total number of sets in the match is 2

Exact number of sets (2 or 3) - 2- total number of sets in the match is 3

Number of sets (3, 4 or 5)

Exact number of sets (3, 4 or 5) - 1- total number of sets in the match is 3

Exact number of sets (3, 4 or 5) - X- total number of sets in the match is 4

Exact number of sets (3, 4 or 5) - 2- total number of sets in the match is 5

Number of games (defined number) set (offered value):

Number of games (defined number) set (offered value) - 1 (<)- number of games (defined number) set (offered value) - less

Number of games (defined number) set (offered value) - 2 (>)- number of games (defined number) set (offered value) - more

Even/Odd games (defined number) set:

Even/Odd games (defined number) set - 1 (<)- even number of games in (defined number) set

Even/Odd games (defined number) set - 2 (>)- odd number of games in (defined number) set

Total number of games in the match (offered value):

Total number of games (offered value) - 1 (<)- number of games in the match (offered value) - less

Total number of games (offered value) - 2 (>)- number of games in the match (offered value) - more

Even/Odd games in the match:

Even/Odd games in the match - 1(<)- number of games in the match is even

Even/Odd games in the match - 2(>)- number of games in the match is odd

Winner of the (defined number) game of the (defined number) set:

Winner of the (defined number) game of the (defined number) set - 1- first-named player/team wins specified game in defined set

Winner of the (defined number) game of the (defined number) set - 2- second-named player/team wins specified game in defined set

Winner of two games in a row of the (defined number) set:

Winner of two games in a row of the (defined number) set - 1- first-named player/team wins specified two games in a row in defined set

Winner of two games in a row of the (defined number) set - X- first-named and second-named players/teams wins specified two games alternately in a row in defined set

Winner of two games in a row of the (defined number) set - 2- second-named player/team wins specified two games in a row in defined set

6.12 6.12 SPECIAL RULES FOR "LIVE BETTING" - HOCKEY

6.12.1Regular course of the match:

6.12.1.1 For all offered bets valid is regular course of the match (60 minutes), unless stated otherwise.

6.12.2Interrupted math rules:

6.12.2.1 If match is interrupted or delayed all bets whose outcome is completed in the moment of interuption will be considered final and valid. Otherwise, all bets whose outcome is unknown in the moment of interruption within 48 hours from the official start of the match will be considered invalid and the odd is 1.00 (one).

6.12.2.2 If betting is available in moment of scoring or penalty kick, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.12.2.3 If odds are set with wrong start time (over 2 minutes), Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.12.2.4 If betting event started with wrong result (that has clear impact on odds) Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.12.2.5 If names of the teams are spelled/written wrong, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.12.3 ADDITIONAL EXPLANATION OF GAMES AND PLAY TYPES FOR HOCKEY MATCHES:

Full time:

Full time 1- first-named team wins in regular course of the match

Full time 2- second-named team wins in regular course of the match

Full time with handicap (offered value):

Handicap (offered value) - 1- first-named team wins with assigned offered value

Handicap (offered value) - 2- second-named team wins with assigned offered value

"Draw No Bet":

DNB - 1- first-named team wins at the end of the regular course of the match, if it is a draw the odd is 1.00 (one)

DNB - 2- second-named team wins at the end of the regular course of the match, if it is a draw the odd is 1.00 (one)

Outcome "rest of the match":

Rest of the match - 1- first-named team wins in specific period of the match (from the moment when the tickes is paid in until the end of the regular course of the match; from the score in that moment until the end of the regular course of the match)

Rest of the match - X- draw in specific period of the match (from the moment when the tickes is paid in until the end of the regular course of the match; from the score in that moment until the end of the regular course of the match)

Rest of the match - 2- second-named team wins in specific period of the match (from the moment when the tickes is paid in until the end of the regular course of the match; from the score in that moment until the end of the regular course of the match)

Even/Odd number of goals

Even/Odd number of goals - 1 (<)- even number of goals in the match

Even/Odd number of goals - 2 (>)- odd number of goals in the match

Total number of goals in the match (offered value):

Number of goals in the match (offered value) - 1 (<)- number of goals in the match (offered value) - less

Number of goals in the match (offered value) - 2 (>)- number of goals in the match (offered value) - more

Next goal in the match:

Next goal in the match - 1- after the ticket is paid in, first-named team first to score in regular course of the match

Next goal in the match - X-

Next goal in the match - 2- after the ticket is paid in, second-named team first to score in regular course of the match

Outcome (defined number) period

Outcome (defined number) period - 1- first-named team wins (defined number) period

Outcome (defined number) period - X- draw (defined number) period

Outcome (defined number) period - 2- second-named team wins (defined number) period

Total number of goals in the (defined number) period (offered value):

Number of goals in the (defined number) period (offered value) - 1 (<)- number of goals in the (defined number) period (offered value) - less

Number of goals in the (defined number) period (offered value) - 2 (>)- number of goals in the (defined number) period (offered value) - more

Victory after overtime:

Victory after overtime - 1- first-named team wins after the end of the overtime

Victory after overtime - 2- second-named team wins after the end of the overtime

Next goal in the (defined number) overtime

Next goal in the (defined number) overtime - 1- after the ticket is paid in, first-named team first to score in (defined number) overtime

Next goal in the (defined number) overtime - X- after the ticket is paid in, no goals scored in (defined number) overtime

Next goal in the (defined number) overtime - 2- after the ticket is paid in, second-named team first to score in (defined number) overtime

Victory after penalties:

Victory after penalties - 1- first-named team wins after penalties (after the end of the match and overtime)

Victory after penalties - 2- second-named team wins after penalties (after the end of the match and overtime)

6.13 SPECIAL RULES FOR "LIVE BETTING" – VOLLEYBALL

6.13.1 Interrupted math rules:

6.13.1.1 If match is interrupted or delayed all bets whose outcome is completed in the moment of interuption will be considered final and valid.

6.13.1.2 Otherwise, all bets whose outcome is unknown in the moment of interruption within 48 hours from the official start of the match will be considered invalid and the odd is 1.00 (one).

6.13.1.3 If betting event started with wrong result (that has clear impact on odds) Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.13.1.4 If names of the teams are spelled/written wrong, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.13.2 ADDITIONAL EXPLANATION OF GAMES AND PLAY TYPES FOR VOLLEYBALL MATCHES:

Full time:

Full time 1- first-named team wins in regular course of the match

Full time 2- second-named team wins in regular course of the match

Number of sets (3, 4 or 5)

Exact number of sets (3, 4 or 5) - 1- total number of sets in the match is 3

Exact number of sets (3, 4 or 5) - X- total number of sets in the match is 4

Exact number of sets (3, 4 or 5) - 2- total number of sets in the match is 5

Total number of points in the match (offered value):

Number of points (offered value) - 1 (<)- total number of points (offered value) in regular course of the match - less

Number of points (offered value) - 2 (>)- total number of points (offered value) in regular course of the match - more

Outcome (defined number) set:

Outcome (defined number) set - 1- first-named team wins (defined number) set

Outcome (defined number) set - 2- second-named team wins (defined number) set

Total number of points in the (defined number) set (offered value):

Number of points in the (defined number) set (offered value) - 1 (<)- number of points in the (defined number) set (offered value) - less

Number of points in the (defined number) set (offered value) - 2 (>)- number of points in the (defined number) set (offered value) - more

Even/Odd (defined number) set

Even/Odd (defined number) set - 1 (<)- even number of points in (defined number) set

Even/Odd (defined number) set - 2 (>)- odd number of points in (defined number) set

First team who will reach (defined number) points in (defined number) set:

First team who will reach (defined number) points in (defined number) set - 1- first-named team will reach first to defined number of points in the set

First team who will reach (defined number) points in (defined number) set - 2- second-named team will reach first to defined number of points in the set

Team wins (defined number) point in (defined number) set:

Team wins (defined number) point in (defined number) set - 1- first-named team first to reach exactly defined point in the set

Team wins (defined number) point in (defined number) set - 2- second-named team first to reach exactly defined point in the set

6.14 SPECIAL RULES FOR "LIVE BETTING" – HANDBALL

6.14.1 Regular course of the match:

6.14.1.1 For all offered bets valid is regular course of the match (60 minutes), unless stated otherwise.

6.14.2 Interrupted math rules:

6.14.2.1 If match is interrupted or delayed all bets whose outcome is completed in the moment of interuption will be considered final and valid. Otherwise, all bets whose outcome is unknown in the moment of interruption within 48 hours from the official start of the match will be considered invalid and the odd is 1.00 (one).

6.14.2.2 If betting event started with wrong result (that has clear impact on odds) Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.14.2.3 If odds are set with wrong start time (over 3 minutes), Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.14.2.4 If names of the teams are spelled/written wrong, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.14.3 ADDITIONAL EXPLANATION OF GAMES AND PLAY TYPES FOR HANDBALL MATCHES:

Full time:

Full time 1- first-named team wins in regular course of the match

Full time 2- second-named team wins in regular course of the match

Full time with handicap (offered value):

Handicap (offered value) - 1- first-named team wins with assigned offered value

Handicap (offered value) - 2- second-named team wins with assigned offered value

Total number of goals in the match (offered value):

Number of goals in the match (offered value) - 1 (<)- number of goals in the match (offered value) - less

Number of goals in the match (offered value) - 2 (>)- number of goals in the match (offered value) - more

Even/Odd number of goals

Even/Odd number of goals - 1 (<)- even number of goals in the match

Even/Odd number of goals - 2 (>)- odd number of goals in the match

Next goal in the match:

Next goal in the match - 1- after the ticket is paid in, first-named team first to score in regular course of the match

Next goal in the match - X- after the ticket is paid in, no goals scored in regular course of the match

Next goal in the match - 2- after the ticket is paid in, second-named team first to score in regular course of the match

Outcome first half:

Outcome first half- 1- first-named team wins in the first half

Outcome first half - X- draw in the first half

Outcome first half- 2- second-named team wins in the first half

Handicap first half (offered value):

Handicap first half (offered value) - 1- first-named team wins first half with assigned offered value

Handicap first half (offered value) - 2- second-named team wins first half with assigned offered value

Total number of goals in the first half (offered value):

Number of goals in the first half (offered value) - 1 (<)- number of goals in the first half (offered value) - less

Number of goals in the first half (offered value) - 2 (>)- number of goals in the first half (offered value) - more

Even/Odd number of goals in the first half:

Even/Odd number of goals in the first half - 1 (<)- even number of goals in the first half

Even/Odd number of goals in the first half- 2 (>)- odd number of goals in the first half

6.15 SPECIAL RULES FOR "LIVE BETTING" – AMERICAN FOOTBALL

6.15.1 Regular course of the match:

6.15.1.1 For all offered bets valid is regular course of the match (60 minutes), unless stated otherwise.

6.15.2 Interrupted match rules:

6.15.2.1 If match is interrupted or delayed all bets whose outcome is completed in the moment of interuption will be considered final and valid. Otherwise, all bets whose outcome is unknown in the moment of interruption within 48 hours from the official start of the match will be considered invalid and the odd is 1.00 (one).

6.15.2.2 If betting is available in moment of scoring, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.15.2.3 If odds are set with wrong start time (over 89 seconds), Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.15.2.4 If betting event started with wrong result (that has clear impact on odds) Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.15.2.5 If names of the teams are spelled/written wrong, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

 

ADDITIONAL EXPLANATION OF GAMES AND PLAY TYPES FOR AMERICAN FOOTBALL MATCHES:

Full time:

Full time 1- first-named team wins in regular course of the match

Full time X- draw in regular course of the match

Full time 2- second-named team wins in regular course of the match

Next point in the match (including overtime):

Next point in the match (at given result) (including overtime) - 1- after the ticket is paid in (at given result), first-named team first to score in regular course of the match (including overtime)

Next point in the match (at given result) (including overtime) - X- after the ticket is paid in (at given result), no points scored in regular course of the match (including overtime)

Next point in the match (at given result) (including overtime) - 2- after the ticket is paid in (at given result), second-named team first to score in regular course of the match (including overtime)

Full time (including overtime):

Full time (including overtime) - 1- first-named team wins (including overtime)

Full time (including overtime) - 2- second-named team wins (including overtime)

Outcome (defined number) quarter:

Outcome (defined number) quarter - 1- first-named team wins (defined number) quarter

Outcome (defined number) quarter - X- draw in the (defined number) quarter

Outcome (defined number) quarter - 2- second-named team wins (defined number) quarter

Total number of points in the (defined number) quarter (offered value):

Number of points in the (defined number) quarter (offered value) - 1 (<)-

Number of points in the (defined number) quarter (offered value) - 2 (>)- number of points in the (defined number) quarter (offered value) - more

Outcome first half:

Outcome first half- 1- first-named team wins in the first half

Outcome first half - X- draw in the first half

Outcome first half- 2- second-named team wins in the first half

Next point in the first half:

Next point in the first half - 1- after the ticket is paid in, first-named team first to score in the first half

Next point in the first half - X- after the ticket is paid in, no points scored in the first half

Next point in the first half - 2- after the ticket is paid in, second-named team first to score in the first half

Total number of points in the first half (offered value):

Number of points in the first half (offered value) - 1 (<)- number of points in the first half (offered value) - less

Number of points in the first half (offered value) - 2 (>)- number of points in the first half (offered value) - more

"Draw No Bet" in the first half:

DNB in the first half- 1- first- named team wins in the first half, if it is a draw the odd is 1.00 (one)

DNB in the first half - 2- second-named team wins in the first half, if it is a draw the odd is 1.00 (one)

Total number of points for first-named team in the first half (offered value):

Number of points for first-named team in the first half (offered value) - 1 (<)- number of points for first-named team in the first half (offered value) - less

Number of points for first-named team in the first half (offered value) - 2 (>)- number of points for first-named team in the first half (offered value) - more

Total number of points for second-named team in the first half (offered value):

Number of points for second-named team in the first half (offered value) - 1 (<)- number of points for second-named team in the first half (offered value) - less

Number of points for second-named team in the first half (offered value) - 2 (>)- number of points for second-named team in the first half (offered value) - more

"Draw No Bet":

DNB - 1- first-named team wins at the end of the regular course of the match, if it is a draw the odd is 1.00 (one)

DNB - 2- second-named team wins at the end of the regular course of the match, if it is a draw the odd is 1.00 (one)

Double chance:

Double chance - 1X- first-named team wins or a draw

Double chance - 12- first-named or second-named team wins

Double chance - X2- second-named team wins or a draw

Total number of points for first-named team (offered value):

Number of points for first-named team (offered value) - 1 (<)- number of points for first-named team (offered value) - less

Number of points for first-named team (offered value) - 2 (>)- number of points for first-named team (offered value) - more

Total number of points for second-named team (offered value):

Number of points for second-named team (offered value) - 1 (<)- number of points for second-named team (offered value) - less

Number of points for second-named team (offered value) - 2 (>)- number of points for second-named team (offered value) - more

First team who will reach (defined number) points:

First team who will reach (defined number) points - 1- first-named team will reach first to defined number of points

First team who will reach (defined number) points - 2- second-named team will reach first to defined number of points

Overtime (yes, no):

Overtime in the match - 1 (<)- match will end after overtime (not in regular course)

Overtime in the match - 2 (>)- match will end in regular course (no overtime)

Quarter with most scored points:

The most points scored in first quarter

The most points scored in second quarter

The most points scored in third quarter

The most points scored in fourth quarter

The same number of points scored in (at least) two different quarters

More points scored in first or second half:

More points scored - 1- more points scored in the first half than in the second half

More points scored - X- same number of points in both halves

More points scored - 2- more points scored in the second half than in the first half

Half time/Full time:

1-1- first-named team wins in the first half and at the end of the match

1-X- first-named team wins in the first half and draw at the end of the match

1-2- first-named team wins in the first half, and second-named team wins at the end of the match

X-1- draw in the first half and first-named team wins at the end of the match

X-X- draw in the first half and draw at the end of the match

X-2- draw in the first half and second-named team wins at the end of the match

2-2- second-named team wins in the first half and at the end of the match

2-X- second-named team wins in the first half and draw at the end of the match

2-1- second-named team wins in the first half, and first-named team wins at the end of the match

Margins of victory (including overtime):

First-named team wins with a certain difference (interval) (1-6, 7-13, 14+) (including overtime)

Second-named team wins with a certain difference (interval) (1-6, 7-13, 14+) (including overtime)

Winning margine of victory 0 (zero) including overtime, for matches that are not continuing after overtime (draw after overtime)

Even/Odd number of points in the first half:

Even/Odd number of points in the first half - 1 (<)- even number of points in the first half

Even/Odd number of points in the first half- 2 (>)- odd number of points in the first half

Even/Odd number of points (including overtime)

Even/Odd number of points (including overtime) - 1 (<)- even number of points in the match (including overtime)

Even/Odd number of points (including overtime) - 2 (>)- odd number of points in the match (including overtime)

6.16 SPECIAL RULES FOR "LIVE BETTING" – BADMINTON

6.16.1 Regular course of the match:

6.16.1.1 For all bets valid is exclusively regular course of the match that is played on 2 (two) won sets, in one match maximum number of sets is 3 (three).

6.16.1.2 To win the set one team must win 21 points, or a set with at least two points of difference. If the score is 20:20, the match will play until one of the teams wins 2 (two) points more than other team (example: 25:23), or until one team wins 30th point in the set (example: 30:29).

6.16.1.3 Maximum number of points that one team can win in the set is 30.

6.16.2 Interrupted math rules:

6.16.2.1 If match is interrupted or delayed all bets whose outcome is completed in the moment of interuption will be considered final and valid. Otherwise, all bets whose outcome is unknown in the moment of interruption within 48 hours from the official start of the match will be considered invalid and the odd is 1.00 (one).

6.16.2.2 If betting event started with wrong result (that has clear impact on odds) Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.16.2.3 If names of the teams are spelled/written wrong, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.16.3 ADDITIONAL EXPLANATION OF GAMES AND PLAY TYPES FOR BADMINTON MATCHES:

Full time:

Full time 1- first-named player/team wins in regular course of the match

Full time 2- second-named player/team wins in regular course of the match

Number of sets (2 or 3)

Exact number of sets (2 or 3) - 1- total number of sets in the match is 2

Exact number of sets (2 or 3) - 2- total number of sets in the match is 3

Total number of points in the match (offered value):

Number of points (offered value) - 1 (<)- total number of points (offered value) in regular course of the match - less

Number of points (offered value) - 2 (>)- total number of points (offered value) in regular course of the match - more

Outcome (defined number) set

Outcome (defined number) set - 1- first-named player/team wins (defined number) set

Outcome (defined number) set - 2- second-named player/team wins (defined number) set

Total number of points in the (defined number) set (offered value):

Number of points in the (defined number) set (offered value) - 1 (<)- number of points in the (defined number) set (offered value) - less

Number of points in the (defined number) set (offered value) - 2 (>)- number of points in the (defined number) set (offered value) - more

Even/Odd (defined number) set

Even/Odd (defined number) set - 1 (<)- even number of points in (defined number) set

Even/Odd (defined number) set - 2 (>)- odd number of points in (defined number) set

First player/team who will reach (defined number) points in (defined number) set:

First player/team who will reach (defined number) points in (defined number) set - 1- first-named player/team will reach first to defined number of points in the set

First player/team who will reach (defined number) points in (defined number) set - 2- second-named player/team will reach first to defined number of points in the set

Team wins (defined number) point in (defined number) set:

Player/Team wins (defined number) point in (defined number) set - 1- first-named player/team first to reach exactly defined point in the set

Player/Team wins (defined number) point in (defined number) set - 2- second-named player/team first to reach exactly defined point in the set

How many sets will be over the score limit (sets "on difference"):

0 (zero) sets- there will be no sets played "on difference"

1 (one) set- exactly one set will be played "on difference"

2 (two) sets- exactly two sets will be played "on difference"

3 (three) sets- exactly three set will be played "on difference"

Exact result in sets:

Exact result in sets (2:0)- first-named player/team wins by 2:0

Exact result in sets (2:1)- first-named player/team wins by 2:1

Exact result in sets (1:2- second-named player/team wins by 1:2

Exact result in sets (0:2)- second-named player/team wins by 0:2

SPECIAL RULES FOR "LIVE BETTING" – BEACH VOLLEYBALL

6.17.1 Regular course of the match:

6.17.1.1 Official correction of the results is valid for all unfinished bets. For bets that are finished official correction of the results will not be considered.

16.17.1.2 Eventual "Golden set" is invalid for all types of bets in offer.

6.17.2 Interrupted math rules:

6.17.2.1 If match is interrupted or delayed all bets whose outcome is completed in the moment of interuption will be considered final and valid. Otherwise, all bets whose outcome is unknown in the moment of interruption within 48 hours from the official start of the match will be considered invalid and the odd is 1.00 (one).

6.17.2.2 If betting event started with wrong result (that has clear impact on odds) Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.17.2.3 If names of the teams are spelled/written wrong, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.17.3 ADDITIONAL EXPLANATION OF GAMES AND PLAY TYPES FOR BEACH VOLLEYBALL MATCHES:

Full time:

Full time 1- first-named team wins in regular course of the match

Full time 2- second-named team wins in regular course of the match

Full time with handicap (offered value):

Handicap (offered value) - 1- first-named team wins with assigned offered value

Handicap (offered value) - 2- second-named team wins with assigned offered value

Full time (defined number of set) with handicap (offered value):

Full time (defined number of set) with handicap (offered value) - 1- first-named team wins (defined number of set) with handicap

Full time (defined number of set) with handicap (offered value) - 2- second-named team wins (defined number of set) with handicap

Total number of points in the match (offered value):

Number of points (offered value) - 1 (<)- total number of points (offered value) in regular course of the match - less

Number of points (offered value) - 2 (>)- total number of points (offered value) in regular course of the match - more

Outcome (defined number) set:

Outcome (defined number) set - 1- first-named team wins (defined number) set

Outcome (defined number) set - 2- second-named team wins (defined number) set

Total number of points in the (defined number) set (offered value):

Number of points in the (defined number) set (offered value) - 1 (<)- number of points in the (defined number) set (offered value) - less

Number of points in the (defined number) set (offered value) - 2 (>)- number of points in the (defined number) set (offered value) - more

Even/Odd (defined number) set

Even/Odd (defined number) set - 1 (<)- even number of points in (defined number) set

Even/Odd (defined number) set - 2 (>)- odd number of points in (defined number) set

First team who will reach (defined number) points in (defined number) set:

First team who will reach (defined number) points in (defined number) set - 1- first-named team will reach first to defined number of points in the set

First team who will reach (defined number) points in (defined number) set - 2- second-named team will reach first to defined number of points in the set

Team wins (defined number) point in (defined number) set:

Team wins (defined number) point in (defined number) set - 1- first-named team first to reach exactly defined point in the set

Team wins (defined number) point in (defined number) set - 2- second-named team first to reach exactly defined point in the set

Number of sets (2 or 3)

Exact number of sets (2 or 3) - 1- total number of sets in the match is 2

Exact number of sets (2 or 3) - 2- total number of sets in the match is 3

Number of sets (0, 1, 2, 3) that will have more points than the offered value (number of sets played "on difference"):

Exact number of sets (0) played "on difference"- exact number of sets played "on difference“ will be 0

Exact number of sets (1) played "on difference"- exact number of sets played "on difference“ will be 1

Exact number of sets (2) played "on difference"- exact number of sets played "on difference“ will be 2

Exact number of sets (3) played "on difference"- exact number of sets played "on difference“ will be 3

Exact result in sets:

Exact result in sets (2:0)- first-named team wins by 2:0

Exact result in sets (2:1)- first-named team wins by 2:1

Exact result in sets (1:2)- second-named team wins by 1:2

Exact result in sets (0:2)- first-named team wins by 0:2

6.18 SPECIAL RULES FOR "LIVE BETTING" – FUTSAL

6.18.1 Regular course of the match:

6.18.1.1 For all offered bets valid is regular course of the match (40 minutes), unless stated otherwise.

Interrupted match rules:

6.18.2.1 If match is interrupted or delayed all bets whose outcome is completed in the moment of interuption will be considered final and valid. Otherwise, all bets whose outcome is unknown in the moment of interruption within 48 hours from the official start of the match will be considered invalid and the odd is 1.00 (one).

6.18.2.2 If betting is available in moment of scoring, yellow or red card, penalty kick, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.18.2.3 If betting was available with incorrect red card, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.18.2.4 If odds are set with wrong start time (over 2 minutes), Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.18.2.5 If betting event started with wrong result (that has clear impact on odds) Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.18.2.6 If names of the teams are spelled/written wrong, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.18.3 ADDITIONAL EXPLANATION OF GAMES AND PLAY TYPES FOR FUTSAL MATCHES:

Full time:

Full time 1- first-named team wins in regular course of the match

Full time 2- second-named team wins in regular course of the match

Full time with handicap (offered value):

Handicap (offered value) - 1- first-named team wins with assigned offered value

Handicap (offered value) - 2- second-named team wins with assigned offered value

Full time (defined number of set) with handicap (offered value):

Full time (defined number of set) with handicap (offered value) - 1- first-named team wins (defined number of set) with handicap

Full time (defined number of set) with handicap (offered value) - 2- second-named team wins (defined number of set) with handicap

Total number of points in the match (offered value):

Number of points (offered value) - 1 (<)- total number of points (offered value) in regular course of the match - less

Number of points (offered value) - 2 (>)- total number of points (offered value) in regular course of the match - more

Outcome (defined number) set:

Outcome (defined number) set - 1- first-named team wins (defined number) set

Outcome (defined number) set - 2- second-named team wins (defined number) set

Total number of points in the (defined number) set (offered value):

Number of points in the (defined number) set (offered value) - 1 (<)- number of points in the (defined number) set (offered value) - less

Number of points in the (defined number) set (offered value) - 2 (>)- number of points in the (defined number) set (offered value) - more

Even/Odd (defined number) set

Even/Odd (defined number) set - 1 (<)- even number of points in (defined number) set

Even/Odd (defined number) set - 2 (>)- odd number of points in (defined number) set

First team who will reach (defined number) points in (defined number) set:

First team who will reach (defined number) points in (defined number) set - 1- first-named team will reach first to defined number of points in the set

First team who will reach (defined number) points in (defined number) set - 2- second-named team will reach first to defined number of points in the set

Team wins (defined number) point in (defined number) set:

Team wins (defined number) point in (defined number) set - 1- first-named team first to reach exactly defined point in the set

Team wins (defined number) point in (defined number) set - 2- second-named team first to reach exactly defined point in the set

Number of sets (2 or 3)

Exact number of sets (2 or 3) - 1- total number of sets in the match is 2

Exact number of sets (2 or 3) - 2- total number of sets in the match is 3

Number of sets (0, 1, 2, 3) that will have more points than the offered value (number of sets played "on difference“):

Exact number of sets (0) played "on difference“- exact number of sets played "on difference“ will be 0

Exact number of sets (1) played "on difference“- exact number of sets played "on difference“ will be 1

Exact number of sets (2) played "on difference“- exact number of sets played "on difference“ will be 2

Exact number of sets (3) played "on difference“- exact number of sets played "on difference“ will be 3

Exact result in sets:

Exact result in sets (2:0)- first-named team wins by 2:0

Exact result in sets (2:1)- first-named team wins by 2:1

Exact result in sets (1:2)- second-named team wins by 1:2

Exact result in sets (0:2)- first-named team wins by 0:2

6.18 SPECIAL RULES FOR "LIVE BETTING“ – FUTSAL

6.18.1 Regular course of the match:

6.18.1.1 For all offered bets valid is regular course of the match (40 minutes), unless stated otherwise.

6.18.2 Interrupted match rules:

6.18.2.1 If match is interrupted or delayed all bets whose outcome is completed in the moment of interuption will be considered final and valid. Otherwise, all bets whose outcome is unknown in the moment of interruption within 48 hours from the official start of the match will be considered invalid and the odd is 1.00 (one).

6.18.2.2 If betting is available in moment of scoring, yellow or red card, penalty kick, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.18.2.3 If betting was available with incorrect red card, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.18.2.4 If odds are set with wrong start time (over 2 minutes), Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.18.2.5 If betting event started with wrong result (that has clear impact on odds) Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.18.2.6 If names of the teams are spelled/written wrong, Organizer reserves the right to declare that bet invalid and assign odd 1.00 (one).

6.18.3 ADDITIONAL EXPLANATION OF GAMES AND PLAY TYPES FOR FUTSAL MATCHES:

Full time:

Full time 1- first-named team wins in regular course of the match

Full time X- draw in regular course of the match

Full time 2- second-named team wins in regular course of the match

Outcome "rest of the match“:

Rest of the match - 1- first-named team wins in specific period of the match (from the moment when the tickes is paid in until the end of the regular course of the match; from the score in that moment until the end of the regular course of the match)

Rest of the match - X- draw in specific period of the match (from the moment when the tickes is paid in until the end of the regular course of the match; from the score in that moment until the end of the regular course of the match)

Rest of the match - 2- second-named team wins in specific period of the match (from the moment when the tickes is paid in until the end of the regular course of the match; from the score in that moment until the end of the regular course of the match)

Next goal in the match:

Next goal in the match - 1- after the ticket is paid in, first-named team first to score in regular course of the match

Next goal in the match - X- after the ticket is paid in, no goals scored in regular course of the match

Next goal in the match - 2- after the ticket is paid in, second-named team first to score in regular course of the match

Total number of goals in the match (offered value):

Number of goals in the match (offered value) - 1 (<)- number of goals in the match (offered value) - less

Number of goals in the match (offered value) - 2 (>)- number of goals in the match (offered value) - more

Outcome first half:

Outcome first half- 1- first-named team wins in the first half

Outcome first half - X- draw in the first half

Outcome first half- 2- second-named team wins in the first half

Outcome "rest of the match“ in the first half

Outcome "rest of the match“ in the first half - 1- first-named team wins in the first half from the moment when the ticket is paid in; from the score in that moment until the end of the first half

Outcome "rest of the match“ in the first half - X- draw in the first half from the moment when the ticket is paid in; from the score in that moment until the end of the first half

Outcome "rest of the match“ in the first half - 2- second-named team wins in the first half from the moment when the ticket is paid in; from the score in that moment until the end of the first half

Next goal in the first half:

Next goal in the first half - 1- after the ticket is paid in, first-named team first to score in the first half

Next goal in the first half - X- after the ticket is paid in, no goals scored in the first half

Next goal in the first half - 2- after the ticket is paid in, second-named team first to score in the first half

Full time with handicap (offered value):

Handicap (offered value) - 1- first-named team wins with assigned offered value

Handicap (offered value) - 2- second-named team wins with assigned offered value

Total number of goals in the first half (offered value):

Number of goals in the first half (offered value) - 1 (<)- number of goals in the first half (offered value) - less

Number of goals in the first half (offered value) - 2 (>)- number of goals in the first half (offered value) - more

"Draw No Bet“:

DNB - 1- first-named team wins at the end of the regular course of the match, if it is a draw the odd is 1.00 (one)

DNB - 2- second-named team wins at the end of the regular course of the match, if it is a draw the odd is 1.00 (one)

Double chance:

Double chance - 1X- first-named team wins or a draw

Double chance - 12- first-named or second-named team wins

Double chance - X2- second-named team wins or a draw

Number of goals for the first-named team (offered value):

Number of goals for the first-named team (offered value) - 1 (<)- number of goals for the first-named team (offered value) - less

Number of goals for the first-named team (offered value) - 2 (>)- number of goals for the first-named team (offered value) - more

Number of goals for the second-named team (offered value):

Number of goals for the second-named team (offered value) - 1 (<)- number of goals for the second-named team (offered value) - less

Number of goals for the second-named team (offered value) - 2 (>)- number of goals for the second-named team (offered value) - more

Number of goals for the first-named team (offered value):

Number of goals for the first-named team 0-1- number of goals for the first-named team is 0 or 1

Number of goals for the first-named team 2-3- number of goals for the first-named team is 2 or 3

Number of goals for the first-named team 4-5- number of goals for the first-named team is 4 or 5

Number of goals for the first-named team 6+- number of goals for the first-named team is 6 or more

Number of goals for the second-named team (offered value):

Number of goals for the second-named team 0-1- number of goals for the second-named team is 0 or 1

Number of goals for the second-named team 2-3- number of goals for the second-named team is 2 or 3

Number of goals for the second-named team 4-5- number of goals for the second-named team is 4 or 5

Number of goals for the second-named team 6+- number of goals for the second-named team is 6 or more

Exact result

Player chooses one of the offered odds for final result

Both teams to score (GG/NG):

Both teams to score (GG) - 1 (yes)- both teams to score at least one goal in the match

One of the teams not to score (NG) - 2 (no)- one of the teams not to score a goal in the match

Even/Odd number of goals

Even/Odd number of goals - 1 (<)- even number of goals in the match

Even/Odd number of goals- 2 (>)- odd number of goals in the match

Victory after penalties:

Victory after penalties - 1- first-named team wins after penalties (after the end of the match and overtime)

Victory after penalties - 2- second-named team wins after penalties (after the end of the match and overtime)

Victory after overtime:

Victory after overtime - 1- first-named team wins after the end of the overtime

Victory after overtime - 2- second-named team wins after the end of the overtime

Number of goals in overtime (offered value):

Number of goals in overtime (offered value) - 1 (<)- number of goals in overtime (offered value) - less

Number of goals in overtime (offered value) - 2 (>)- number of goals in overtime (offered value) - more

Outcome "rest of the match“ (in overtime):

Rest of the match (in overtime) - 1- first-named team wins in overtime (from the moment when the tickes is paid in until the end of the overtime; from the score in that moment until the end of the overtime)

Rest of the match (in overtime) - X- draw in overtime (from the moment when the tickes is paid in until the end of the overtime; from the score in that moment until the end of the overtime)

Rest of the match (in overtime) - 2- second-named team wins in overtime (from the moment when the tickes is paid in until the end of the overtime; from the score in that moment until the end of the overtime)

Next goal in overtime

Next goal in the overtime - 1- after the ticket is paid in, first-named team first to score in overtime

Next goal in the overtime - X- after the ticket is paid in, no goals scored in overtime

Next goal in the overtime - 2- after the ticket is paid in, second-named team first to score in overtime

 

7. Empty Bet

7.1 An empty bet is a form of betting in which the customer comes up with games on which he wants to be bet and suggests it to us.

7.2 If the customers suggested game is related to some Event which is not on Offer and has not yet started, but the game is defined according to our rules, then such a game will completely belong to standard rules.

7.3 If the customers suggested game is related to some Event which started at the moment of placing bets, such a bet will belong to live betting. The customer can offer a bet which is not in our standard Offers if the outcome of that bet can be measured by a clear source in which we can read the result of such a bet.

8. Right to offer other sports and Events

8.1 We reserve the right to offer some other sports and Events if the outcome is clearly measurable and if there are clear results. Terms under such a bet will be accepted in the same manner as standard bets. We are obligated to publish additional rules with definitions in our Betting Shops and in the Offer.

9. Interruption of Betting activities

9.1 We can interrupt any Betting activities if there are some unpredictable circumstances that cannot be avoided or removed and in which we cannot have any effect under a procedure defined by law.

9.2 In case of a Palpable Error, we reserve the right to announce the outcome (result, match) as void for all types of games or to stop payment until the end of the inquiry, including any judicial determination.

10. Power to change Odds

10.1 We reserve the right to change the Odds published in the Offer at any moment.

10.2 Odds at the moment of payment (written on tickets) will be valid for both, the customer and ourselves, except in cases of a Palpable Error.

10.3 Betting conditions (odds, coefficients, totals, limits on multiple betting and similar) can be changed after each Betting, but terms of previous Betting will remain unchanged.

11. Display of Betting Rules

11.1 These rules will be clearly placed on visible places at our betting shops.

11.2 By deciding to place a bet with us, it is considered that every customer is familiar with these rules and accepts these rules without any reservation.

12. Amendment of rules

12.1 We may update, amend, edit and supplement these rules at any time.

12.2 We will notify you of any substantial amendment to these rules, prior to them being effected.

12.3 Upon being notified of the change to these rules, you will be required to accept the same.

12.4 If you do not agree with our amendments to these rules, you will not be permitted to continue using our services.

12.5 Changes and amendments to these rules are valid from the date on which you are notified of the amendment to these rules.

12.6 Any Stakes which are accepted under the date stated in the notice of amendment of these rules will fall under the amended rules. The terms of earlier received Stakes will remain unchanged.

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